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XNA, Game Development for Everyone
Writing games sure isn't what it used to be

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Maybe some of you remember a time when we created a sprite on a piece of graph paper and afterwards hacked zeroes and ones in so we could see something eventually move on a TV screen. I have to admit that those days have been gone for a long time and a lot of things have happened in IT since I developed simple games on my C64. And one of these new things is XNA Game Studio (the current version is 2.0).

Is this something for you? Well, maybe you have a good idea for a computer game, but don't know how to do it. In the past game development was very hard, but it's become easier (I wouldn't call it easy now, but it's a lot easier than it used to be). And wouldn't it be great if you could deploy your game not only to your PC, but also to an Xbox 360 and play with or against a friend on his own PC or Xbox 360 over the network? Ah, I see I've got your attention.


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About Berndt Hamboeck
Berndt Hamboeck is a senior consultant for BHITCON (www.bhitcon.net). He's a CSI, SCAPC8, EASAC, SCJP2, and started his Sybase development using PB5. You can reach him under admin@bhitcon.net.

DavidM wrote: How can I contact the author? What the heck
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DavidM wrote: When did .NETDJ go digital? This site is so confusing. Where the heck do I go to download the source for this article? SYSCON needs to re-do this junk and provide the readers with an easy way to navigate the site, find the magazine in question, and find the code that goes with it! Where is the second article to this? I see the next month appeared but no mention of XNA??
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tori wrote: This is very confusing to me, I just started using XNA and thought that this would be helpful and so far this article has only confused me. There is no downloadable source code and there is not enough description of the steps. This looked interesting, but in the end was disappointing.
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Oscar Peli wrote: Where can I download the source code for this article? Thanks
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