|By Dennis Hayes||
|May 24, 2008 11:15 AM EDT||
SharpDevelop 3.0 Hits Beta 1
SharpDevelop has released the first beta of version 3.0. It now supports the same multiple frameworks as VisualStudio 2008 (2.0, 3.0, and 3.5), so work on improving version 2.2. has stopped. My favorite new feature is the ability to use multiple cores for compiling; benchmarks show about 40% faster compiles on two-core CPUs. See http://tinyurl.com/3daodg and http://tinyurl.com/39zo5k for a description of the obstacles that were overcome for this to work. SharpDevelop 3.0 also includes WPF support; here is a simple template.
SharpDevelop now officially supports both F# and IronPython. NDoc has been replaced with Sandcastle and the SandCastle Help File Builder; NCover has been replaced with PartCover. NAnt and Mono are still supported, but the related binary support files are no longer included as part of the normal setup. The source code for Mono and NUnit is included in the samples directory and it’s easy to compile and install them. NAnt was removed from the setup because SharpDevelop switched to MSBuild for its main build tasks sometime ago; it’s still included in the samples files because it’s a good tool, used a lot, and because it’s still useful for compiling add-ins. Mono was moved from production to sample status because MonoDevelop is being ported to Windows, and SharpDevelop never fully supported Mono (no debugger or GTK# designer support), and they got tired of answering support questions about when these Mono-related features would be available, when there were no plans to ever make them available. Mono support is still available; you just need to compile the options yourself; and any program compiled by SharpDevelop should still run under Mono, if no classes or methods are used that are still unsupported by Mono.
SharpDevelop is looking for new members to help with all parts of the project. Besides bug fixes at all levels of programmer capability, they are also looking for programmers to contribute to the new 3.0 features, see the WPF task list for examples of what you can contribute.
MonoDevelop Reaches 1.0 stage
The Mono team has released version 1.0 of the MonoDevelop IDE. It was created as a Linux fork of SharpDevelop 1.x back in 2003. Although open source, SharpDevelop is a Windows-only program; MonoDevelop is currently a Linux-only program, but it’s being ported to Windows. MonoDevelop will only support GTK# and not Winforms for the foreseeable future. Although there may be some overlap, MonoDevelop doesn’t see itself as being a competitor to SharpDevelop, which is more advanced and aimed at a different market. Instead, MonoDevelop’s emphasis will continue to be on Linux and GTK#, while SharpDevelop’s emphasis will be on Windows and Winforms. Miguel has a great blog on the history and future of MonoDevelop. MonoDevelop has built-in support for code completion for C#, VB.NET, C/C++, as well as Boo and Java (via IKVM) by way of add-ins. Only C# has full support (code completion, visual designer, class trees, and refactoring). A table of which capabilities apply to each language is available in the full release notes. This release includes integrated NAnt, NUnit, and Subversion support, as well as the ability to read and write Visual Studio project file formats, and it can package a project as a tarball, source code, or binary package for Linux. It supports ASP.NET with testing on Mono’s XSP server. Like SharpDevelop and Visual Studio, MonoDevelop supports multiple versions of .NET, but where the other two IDEs support 2.0, 3.0, and 3.5, MonoDevelop supports 1.1, 2.0, and Moonlight (Mono’s version of Silverlight). Screen casts of creating install packages using MonoDevelop at are available here.
The full list of features is too long to list here; see the details in the release notes, and if you have a Linux box, or try it with one of the virtual machines on Windows, see the Mono download page and other downloads (under snapshots).
Odds and Ends
Mono 1.9 is out; this is considered a beta for the big 2.0 release later this summer, more details next month.
Google Summer of Code is happening again this year, and Mono has once again been accepted, more details next month.
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