| By Miguel Katrib, Erich Ledesma, Leonardo Paneque | Article Rating: |
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| September 11, 2003 12:00 AM EDT | Reads: |
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.NET assemblies are superior to previous component technologies because they seamlessly provide multilingual support; introduce an excellent synergy between code and metadata; and inspire confidence through a strong type system and the .NET security policy. Nevertheless, .NET lacks a formal mechanism for specifying the semantics of the types offered by an assembly.
This article shows how, using .NET attributes, it is feasible to introduce Boolean assertion clauses in .NET assemblies. Using reflection, these assertion attributes can be extracted, checked, and monitored at runtime. We offer an assertion browser tool that extracts the assertion attributes from the assemblies for documentation purposes and generates a "trusted" proxy assembly to monitor these assertions at runtime.
Introduction
Bertrand Meyer included the assertion formalism in Eiffel
under his Design by Contract metaphor. Works for other languages such
as Java and C++ recognize the significance of assertions. This
article introduces assertions in .NET code through attributes. This
approach changes neither .NET languages nor .NET compilers.
The resulting asserted assembly will have two advantages:
1. To serve as a documentation vehicle: Because assertions are inserted as attributes, they are formal metadata integrated into the
assembly.
2. To increase the developer's trust in the assembly: Because assertions can be checked and monitored at runtime by means of
reflection, the developer can verify that the assembly really does
what the assertions say it does.
Components in Previous Technologies
Technologies like CORBA and COM use IDLs (Interface
Definition Languages), but these IDLs do not include more semantic
information than that which can be deduced from types, methods, and
parameter names.
Java technology alleviates this drawback, but has the
following weaknesses:
Strengths of .NET Assemblies
.NET components are supported by assemblies.
The Convenience of More Trusted .NET Assemblies
The .NET signing policy is based on confidence in the human
(enterprise) author of the assembly, but this is not enough for
reliability. Applications are not forced to use the types of an
assembly under the "contract" that these types request (in the BCL
these "contracts" appear in a verbose fashion). We need a more
organized documentation to verify that an assembly does what it says
it does.
How can an assembly exporting a type Stack, with a Push method and a property Top, prohibit its client assemblies from applying Top to a stack s if s is empty? How can the same assembly guarantee that after pushing an object x in s, the property Top will return x?
Including Assertions by Means of .NET Attributes
The proposed assertions are represented by the interface:
interface IAssertion{
string BoolExpression {get;}
string Label {get; set;}
bool Inherited {get;}
}
The class AssertionAttribute implements IAssertion and extends the .NET SystemAttribute. This class allows the inclusion of the assertion attributes in the source code during compilation.
The target of an assertion attribute will be a type or a method (including properties and constructors). The assembly resulting from the compilation of a project with those assertion attributes will be called the asserted assembly.
The assertions are really the raw string parameters of these attri- butes, which are returned by the property BoolExpression. They must denote logical expressions under a notation named C#AL (C#-like Assertion Language).
For example, the string "!Empty" used in the assertion attribute of the method Pop (see Listing 1) helps to specify that a stack cannot be popped if it is empty.
The property Label = "To pop an element the stack cannot be empty" defines a textual message about the assertion's semantics.
The Inherited property states whether the assertion will also apply to a derived type or method.
The AssertionAttribute class has three derived types. The Invariant- Attribute derives from Assertion-Attribute. The AttributeUsage attribute is used to define the possible targets of this InvariantAttribute, which in this case are classes, interfaces, or structs (see Listing 2).
For an InvariantAttribute the BoolExpression should be true before and after applying any public method of the type attached to the attribute.
Because the property Allow-Multiple is set to true, several invariant attributes can be targeted to a single type. A logical conjunction (&&) will be applied to all Boolean expressions.
When assertions are monitored during runtime and && evaluates to false, then an InvariantException will be thrown. The Label property will be part of the exception message.
The following excerpt shows an invariant attribute attached to a Rational type:
[Invariant("Denominator != 0", Label="Denominator cannot be zero")]
struct Rational{
...
public int Numerator{
...
}
public int Denominator{
...
}
}
PreconditionAttribute and PostconditionAttribute also derive from AssertionAttribute. Under the Design by Contract guidelines, a PreconditionAttribute denotes a condition required by the assembly before applying the public method targeted by the attribute, and a PostconditionAttribute denotes a condition that will be ensured by the assembly after applying the method targeted by the attribute.
Note: The Push method of the Stack type (see Listing 1) has three postconditions (the property AllowMultiple of the Post- conditionAttribute is true).
interface Stack {
...
[Precondition("!Full",
Label="Stack Overflow")]
[Postcondition("!Empty")]
[Postcondition("Total == Total.Old + 1")]
[Postcondition("Top == x", Label="The Stack applies a
LIFO policy")]
public void Push(object x);
...
}
The attribute [Precondition ("!Full", Label="Stack Overflow")] states that to push the stack, it cannot be full; the attribute [Postcondition("!Empty")] states that after pushing, the stack will not be empty; and the [Postcondition ("Total == Total.Old + 1")] states that the total of elements in the stack will be one plus the old value of Total before executing the push. The attribute [Postcondition("Top == x", Label="The Stack applies a LIFO policy")] means that the pushed element will be at the top of the stack.
The InvariantException, PreconditionException, and PostconditionException types, derived from the base class AssertionException, represent the exceptions to be thrown when the corresponding assertion is not fulfilled at runtime.
Assertion Attributes and Inheritance
An invariant defined in a base type must be fulfilled by the
instances of each derived type. Preconditions and postconditions
targeting a virtual base method must be fulfilled by the
corresponding overriding method.
The above approach fits well with classes implementing an interface base type, but it should not necessarily be applied when a class extends another base class. If the Inheritable property is set to false, a developer of a derived method is not forced to guarantee the assertions of the corresponding base method. For example, the following class Account does not require a derived class CreditAccount to conform to the precondition "Balance > amount" when overriding the method Withdraw, because a CreditAccount allows a negative Balance.
class Account{
..
[Precondition("Balance >
amount")]
[Postcondition("Balance ==
Balance.Old - amount")]
public virtual void Withdraw(intamount){
...
}
}
The C# Assertion Language (C#AL)
Each BoolExpression parameter in the assertion attributes
must describe a C#-like Boolean expression (an analogous approach
could be applied to other .NET languages). An entity appearing in the
expression must observe the following rules:
1. It must be public in order to be used and tested by client
code in other assemblies. If the Full property of the Stack type (see
Listing 1) were not public, then it would make no sense for the
method Push to have the precondition "!Full".
2. Pre- and postconditions of an instance method can use both
instance and static features of the type defining the method.
3. Pre- and postconditions of a static method can use only the
type's static features.
C#AL includes a special property, Old, which can be applied to any term used in a method's postcondition. This property returns the corresponding value of the term before the method's execution. The attribute
[Postcondition("Total == Total.Old + 1",Label="The stack must
increase by one element"]
attached to the Push method, expresses that after pushing an element, the Total property must return a value equal to the value of Total before the execution of Push (denoted by Total.Old) increased by 1.
When x is of reference type x.Old returns a copy of the reference. But if the dynamic type of the object attached to x implements the interface ICloneable, the returned value is a clone of x. So by implementing the method Clone and overriding the method Equals, developers can decide how deeply to apply the Old policy.
A special variable, "result," can be used in the postcondition of a nonvoid method; it will refer to the returning value of the method. For example, the property Tomorrow (see Listing 3) has the postcondition:
[Postcondition("result-this == 1",
Label = "Tomorrow is the day after today")]
Others operators are => (implies) and <=> (if only if). These operators facilitate design and improve readability, as shown in the invariant assertion attribute of the Date type (see Listing 3).
Quantifiers in C#AL
Several previous papers have recognized the relevance of
quantifiers in assertions. Fortunately .NET standardizes the notion
of collection based on the IEnumerable interface. Furthermore, C# includes the foreach operator. So,
based on these features, C#AL includes the universal quantifier
"forall" and the existential quantifier "exists":
forall (T x in C : E)
and
exists (T x in C : E)
where T is a type, x is a variable, C is an expression denoting a collection of returning objects of some type that can be cast to T, and E is a Boolean expression in which the variable x should appear. The forall operator evaluates true if for all x in C the expression E evaluates to true; otherwise it evaluates to false. The operator exists evaluates to true if at least one x in C exists such that the expression E evaluates to true; otherwise it evaluates to false.
Both operators will throw an InvalidCast exception if the object returned by the iteration cannot be cast to T. If you want to apply an assertion to only a subset of C, you can use the following pattern:
forall (object x in C : (x is T) => E')
where E' is the expression resulting from changing all occurrences of x in E by the cast (T)x.
An Employee type having a property MyDepartment and a Department type having an Employees property could have the following invariants:
[Invariant("forall (Employee e in Employees : e.MyDepartment ==
this)",Label = "Legal Department")]
class Department {
...
}
[Invariant("exists (Employee e in MyDepartment.Employees : e ==
this)",Label = "Legal employee")]
class Employee {
...
}
Quantifiers are also helpful in postconditions and preconditions. For example, a Fire method of the Department type might have the postcondition:
[Postcondition("! exists (e in Employees: x == e)"]
public void Fire(Employee e){...}
A method, AnnounceMeeting, announces a meeting date but requires that the date will not be a holiday:
[Precondition("forall (Date d in Date.Holidays : d != meetingDate")]
public void AnnounceMeeting(Date meetingDate){...}
The forthcoming iterator construct announced for C# will offer better support for these C#AL quantifiers.
About Implementation
The assembly Assertion
Engine.dll contains all attribute types presented in the previous sections.
An application can use an asserted assembly as any ordinary .NET assembly, ignoring the assertion attributes embedded in it. Nevertheless, an application can also retrieve and study these assertions for documentation purposes and can also evaluate them to monitor the behavior of the features targeted by the assertion attributes. For these purposes the AssertionEngine.dll includes the AssertionManager type. Using reflection, AssertionManager retrieves Assertion objects from the asserted assembly at runtime (the Assertion class implements IAssertion).
But developers don't need to use the above capabilities
programmatically. A browser tool (see Figure 1) allows selection of
an assembly, and listing of the types, methods, and assertions in the
assembly.
The Documentation Panel generates an HTML file (Figure 2
illustrates the displayed HTML for the Stack type).
The following is a typical scenario: you are developing an application using an asserted A.dll. You can use the C#AL browser to visualize the assertion attributes embedded in A.dll and check if they are correct. If you want to monitor the assertions, then you can use the "Build" button (see Figure 1) to generate a trusted assembly, Trusted_A.dll, which works as a proxy to the original A, intercepting calls to the asserted A methods and evaluating the code of the corresponding assertions. Finally, you must rebuild your project, removing the reference to A.dll and including references to the new Trusted_A.dll and to the AssertionEngine.dll. The resulting .exe file will monitor the assertion's fulfillment.
Conclusion and Further Work
Unfortunately the .NET Framework did not include an assertion
mechanism from the outset. There is an Assert method in the Debug
class, but it is not enough to achieve the specification goal of
assertions.The Monash group is considering support assertions in the
Rotor runtime.
eXtensible C# (www.resolvecorp.com) includes declarative assertions. At present this approach is less expressive than C#AL.
Moreover, the C#AL browser tool allows you to insert assertions in existing assemblies. We are also working on an implementation of assertions using CodeDom. In this case the Trusted_A.dll will not act as a proxy, but will embed its own A code.
Assertions are not enough to completely guarantee a component's quality and behavior, according to Beugnard et al. in their article, "Making Components Contract Aware" [Computer, Vol. 32, No. 7]. Nevertheless, we hope that the proposed inclusion of assertion attributes in .NET will be a humble but important step toward the goal of a trusted component scenario.
This article illustrates the significance of .NET attributes for metaprogramming. Combining attributes with assertions opens other research areas such as the specification of temporal constraints, component coordination, and synchronization of multithreading applications. We are exploring those areas. More contributions would be very welcome.
References
Published September 11, 2003 Reads 14,377
Copyright © 2003 SYS-CON Media, Inc. — All Rights Reserved.
Syndicated stories and blog feeds, all rights reserved by the author.
More Stories By Miguel Katrib
Miguel Katrib is a PhD and a professor in the Computer Science Department at the University of Havana. He is also the head of the WEBOO group dedicated to Web and object-oriented technologies. Miguel is also a scientific advisor in .NET for the software enterprise CARE Technologies, Denia, Spain.
More Stories By Erich Ledesma
Erich Ledesma is an undergraduate and student assistant in the
Computer Science Department at the University of Havana and is a
student member of the WEBOO group. He has won several prizes in
student competitions. Erich's main interests are compiling
techniques, and network and Web programming.
More Stories By Leonardo Paneque
Leonardo Paneque is an undergraduate student in the Computer Science
Department at the University of Havana and is a student member of the
WEBOO group. His main interests are security, Windows, and GUI
programming.
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