Welcome!

.NET Authors: Pat Romanski, Elizabeth White, ChandraShekar Dattatreya, Trevor Parsons, Peter Silva

News Feed Item

Game Developers Conference Europe Opens Today For Sixth Year In Cologne, Germany

Three-Day Event Hosts Industry Leaders from Amazon, Double Fine, EA, Epic Games, Facebook, Google, Microsoft, Oculus VR, Rovio, Sony, Tencent, Ubisoft, and More

BERLIN, Aug. 11, 2014 /PRNewswire/ -- The 2014 Game Developers Conference™ Europe (GDC Europe) kicks off today at the Congress-Centrum Ost of the Koelnmesse in Cologne, Germany. Produced by UBM Tech Game Network, organizers of the distinguished Game Developers Conference® series, GDC Europe is the continent's leading game development event. GDC Europe will run from August 11-13. For additional information on GDC Europe, please visit www.gdceurope.com.

Returning for the sixth year to Cologne, GDC Europe continues to be the pinnacle event in educating and inspiring developers across the continent. The conference will feature more than 80 sessions on game development across five Main Conference tracks (Business, Marketing & Management, Design, Production, Programming, and Visual Arts) and the Independent Games Summit, with each one providing well-rounded content about the business and art of making video games.

GDC Europe opens Cologne's Games Week, which also features gamescom, the leading European interactive entertainment consumer trade show, taking place from August 13-17, also at the Koelnmesse. GDC Europe welcomes nearly 130 national and international speakers, over 225 members of the press and industry leading exhibitors and sponsors from across the globe to the 2014 conference.

The robust roster of speakers at the 2014 conference will address topics that showcase the significance of business logic, forward thinking, and technical knowledge when creating and marketing successful video games. The Main Conference tracks will feature talks from leading industry voices, including Jed Ashforth, Senior Game Designer at Sony Computer Entertainment Europe and one of the developers who is charting the frontiers of VR for Sony's Project Morpheus; Oculus VR's Software Architect, Tom Forsyth; and Quentin De Beukelaer, Game and Economic Designer at Ubisoft and one of minds behind Assassin's Creed IV: Black Flag and Assassin's Creed Unity.

The popular and well-received "#1ReasonToBe" panel will debut at GDC Europe on Tuesday.  The panel, which was originally introduced at GDC 2013 and returned to GDC 2014, features women from a variety of disciplines across the industry who will share their experiences, both high and low, exploring a vision for a positive future. Hosted by Brenda Romero and Leigh Alexander, panelists include Auriea Harvey (Tale of Tales), Zuraida Buter (zo-ii), Henrike "Riker" Lode (Machineers), Siobhan Reddy (Media Molecule) and Annakaisa Kultima (University of Tampere).

In addition to a day of lectures for the indie developer in the Independent Games Summit, the Summit will also host the first-ever European Innovative Games Showcase.  The showcase used a panel of judges to pick the most intriguing and different independent games from nearly 150 submitted for the inaugural event. Each selected game will present what's unique and special about their in-development or already released game in a series of fascinating mini-talks. In this showcase, the speakers will explore the future of games through their innovative concepts, prototypes or nearly finished games. The session is meant to give a voice to possibly unknown developers who are working on innovative games, big and small.

GDC Europe is also bringing back the Classic Game Postmortem this year, the popular series across many of the GDC events that aims to deconstruct and note the lessons learned during the development process of some of the industry's most iconic titles. This year, the conference welcomes Charles Cecil, the influential game designer best known for his work creating seminal adventure games like the Broken Sword franchise and Beneath A Steel Sky. Cecil will be delivering a Classic Game Postmortem about the groundbreaking Broken Sword: Shadow of the Templars, the award-winning 1996 adventure game that developers at studios like Telltale Games and the now-defunct LucasArts cite as a meaningful influence on their work.

"Once again, we hope that GDC Europe will provide new inspirations and insights to the continent's development community and give attendees the edge on advancing the European business of making games," said Meggan Scavio, General Manager of the Game Developers Conference events. "We're especially excited to debut the popular #1ReasonToBe panel and introduce the Innovative Game Showcase as a launch pad for indie developers."

This year, GDC Europe partnered with Aruba Events to offer Respawn (www.respawngathering.com) attendees free access to the GDC Europe Expo Floor and a discount on the full conference pass, which grants access to lectures and panels with significant, applicable takeaways for today's development community. On August 12, GDC Europe and the organizers of Respawn, Aruba Events, will team up for the 'GDC Europe and Respawn Developer Night' party, which will be the first jointly hosted evening event.

In addition, GDC Europe provides several opportunities for networking, creative exchange and business development, with venues including the GDC Europe Expo Floor, VIP Lounge, and the GDC Europe Business Lounge at gamescom, plus a host of industry parties and events.

For up to the moment details on GDC Europe, including a schedule of all conference events and parties, plus a complete exhibitor list, please visit http://www.gdceurope.com/.

About the UBM Tech Game Network

A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the App Developers Conference™, the Game Developers Conference® Next, the Game Developers Conference™ Europe, the Game Developers Conference™ China, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit: www.jointhegamenetwork.com

About UBM Tech

UBM Tech is a global media business that brings together the world's technology communities through live events, online properties and custom services. UBM Tech's community-focused approach provides its users and clients with expertly curated research, education, training, community advocacy, user-generated content and peer-to-peer engagement opportunities that serve the Electronics, Security, Enterprise IT and Communications, Network Infrastructure and Applications, Game and App Developers, and Tech Marketing communities. UBM Tech's brands include Black Hat, DesignCon, EE Times, Enterprise Connect, Game Developers Conference (GDC), HDI, InformationWeek, and Interop. Create, a UBM Tech full range marketing services division, includes custom events, content marketing solutions, community development and demand generation programs based on its content and technology market expertise. UBM Tech is a part of UBM (UBM.L), a global provider of media and information services with a market capitalization of more than $2.5 billion. For more information, go to http://tech.ubm.com.

SOURCE UBM Tech Game Network

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
Cultural, regulatory, environmental, political and economic (CREPE) conditions over the past decade are creating cross-industry solution spaces that require processes and technologies from both the Internet of Things (IoT), and Data Management and Analytics (DMA). These solution spaces are evolving into Sensor Analytics Ecosystems (SAE) that represent significant new opportunities for organizations of all types. Public Utilities throughout the world, providing electricity, natural gas and water, are pursuing SmartGrid initiatives that represent one of the more mature examples of SAE. We have s...
The security devil is always in the details of the attack: the ones you've endured, the ones you prepare yourself to fend off, and the ones that, you fear, will catch you completely unaware and defenseless. The Internet of Things (IoT) is nothing if not an endless proliferation of details. It's the vision of a world in which continuous Internet connectivity and addressability is embedded into a growing range of human artifacts, into the natural world, and even into our smartphones, appliances, and physical persons. In the IoT vision, every new "thing" - sensor, actuator, data source, data con...
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
How do APIs and IoT relate? The answer is not as simple as merely adding an API on top of a dumb device, but rather about understanding the architectural patterns for implementing an IoT fabric. There are typically two or three trends: Exposing the device to a management framework Exposing that management framework to a business centric logic Exposing that business layer and data to end users. This last trend is the IoT stack, which involves a new shift in the separation of what stuff happens, where data lives and where the interface lies. For instance, it's a mix of architectural styles ...
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
The Internet of Things will greatly expand the opportunities for data collection and new business models driven off of that data. In her session at @ThingsExpo, Esmeralda Swartz, CMO of MetraTech, discussed how for this to be effective you not only need to have infrastructure and operational models capable of utilizing this new phenomenon, but increasingly service providers will need to convince a skeptical public to participate. Get ready to show them the money!
The Internet of Things will put IT to its ultimate test by creating infinite new opportunities to digitize products and services, generate and analyze new data to improve customer satisfaction, and discover new ways to gain a competitive advantage across nearly every industry. In order to help corporate business units to capitalize on the rapidly evolving IoT opportunities, IT must stand up to a new set of challenges. In his session at @ThingsExpo, Jeff Kaplan, Managing Director of THINKstrategies, will examine why IT must finally fulfill its role in support of its SBUs or face a new round of...
One of the biggest challenges when developing connected devices is identifying user value and delivering it through successful user experiences. In his session at Internet of @ThingsExpo, Mike Kuniavsky, Principal Scientist, Innovation Services at PARC, described an IoT-specific approach to user experience design that combines approaches from interaction design, industrial design and service design to create experiences that go beyond simple connected gadgets to create lasting, multi-device experiences grounded in people's real needs and desires.
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled ‘Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, examined three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics is e...
We are reaching the end of the beginning with WebRTC, and real systems using this technology have begun to appear. One challenge that faces every WebRTC deployment (in some form or another) is identity management. For example, if you have an existing service – possibly built on a variety of different PaaS/SaaS offerings – and you want to add real-time communications you are faced with a challenge relating to user management, authentication, authorization, and validation. Service providers will want to use their existing identities, but these will have credentials already that are (hopefully) i...
"Matrix is an ambitious open standard and implementation that's set up to break down the fragmentation problems that exist in IP messaging and VoIP communication," explained John Woolf, Technical Evangelist at Matrix, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
P2P RTC will impact the landscape of communications, shifting from traditional telephony style communications models to OTT (Over-The-Top) cloud assisted & PaaS (Platform as a Service) communication services. The P2P shift will impact many areas of our lives, from mobile communication, human interactive web services, RTC and telephony infrastructure, user federation, security and privacy implications, business costs, and scalability. In his session at @ThingsExpo, Robin Raymond, Chief Architect at Hookflash, will walk through the shifting landscape of traditional telephone and voice services ...
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC’s significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
The definition of IoT is not new, in fact it’s been around for over a decade. What has changed is the public's awareness that the technology we use on a daily basis has caught up on the vision of an always on, always connected world. If you look into the details of what comprises the IoT, you’ll see that it includes everything from cloud computing, Big Data analytics, “Things,” Web communication, applications, network, storage, etc. It is essentially including everything connected online from hardware to software, or as we like to say, it’s an Internet of many different things. The difference ...
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.