Welcome!

Microsoft Cloud Authors: Pat Romanski, Srinivasan Sundara Rajan, Glenn Rossman, Janakiram MSV, Steven Mandel

News Feed Item

Changyou Reports First Quarter 2014 Unaudited Financial Results

BEIJING, April 28, 2014 /PRNewswire/ -- Changyou.com Limited ("Changyou" or the "Company") (NASDAQ: CYOU), a leading online game developer and operator in China, today announced its unaudited financial results for the first quarter ended March 31, 2014.

Changyou Logo

 

First Quarter 2014 Highlights

  • Total revenues were US$180.8 million, a decrease of 7% quarter-over-quarter and an increase of 2% year-over-year, and exceeded the Company's guidance by US$0.8 million.
  • Online game revenues were US$163.4 million, a decrease of 5% quarter-over-quarter and 2% year-over-year, and were in line with the Company's guidance.
  • Online advertising revenues were US$9.2 million, a decrease of 45% quarter-over-quarter and an increase of 39% year-over-year, and exceeded the Company's guidance by US$0.2 million.
  • Net loss attributable to Changyou.com Limited was US$19.5 million. This compares with net profit attributable to Changyou.com Limited of US$43.0 million in the fourth quarter of 2013 and US$77.6 million in the first quarter of 2013. Net loss attributable to Changyou.com Limited per fully-diluted ADS[1] was US$0.37. This compares with net income attributable to Changyou.com Limited per fully-diluted ADS of US$0.81 in the fourth quarter of 2013 and US$1.45 in the first quarter of 2013.
  • Non-GAAP[2] net loss attributable to Changyou.com Limited was US$19.2 million, and was in line with the Company's guidance. This compares with non-GAAP net profit attributable to Changyou.com Limited of US$43.3 million in the fourth quarter of 2013 and US$77.9 million in the first quarter of 2013. Non-GAAP net loss attributable to Changyou.com Limited per fully-diluted ADS was US$0.36. This compares with non-GAAP net income attributable to Changyou.com Limited per fully-diluted ADS of US$0.82 in the fourth quarter of 2013 and US$1.45 in the first quarter of 2013.
  • On July 27, 2013, Changyou's Board of Directors authorized a share repurchase program of up to US$100 million of the outstanding American depositary shares, or ADSs of Changyou over a two-year period from July 27, 2013 to July 26, 2015. As of March 31, 2014, Changyou had repurchased 590,500 Changyou ADSs under the share repurchase program at an aggregate cost of US$17.3 million.

[1]

Each ADS represents two Class A ordinary shares.

[2]

Non-GAAP results exclude share-based compensation expense, goodwill impairment, impairment of intangibles via acquisitions of businesses and related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions. Explanation of the Company's non-GAAP financial measures and related reconciliations to GAAP financial measures are included in the accompanying "Non-GAAP Disclosure" and "Reconciliations of Non-GAAP Results of Operation Measures to the Nearest Comparable GAAP Measures."

Mr. Tao Wang, Changyou's chief executive officer, commented, "We follow a 'users first' philosophy in running our online games business, constantly looking for ways to enhance our flagship games and releasing updates with novel and entertaining content. We always want our games to excite players, and we believe this is why we have been able to deliver games, such as TLBB, Wartune and DDTank, that continue to be popular for an extended period of time. We will continue to maintain these games and launch more high quality games in major segments – MMO, web and mobile games to build out our portfolio, capture market share and deepen our position in the online games market in China."

Changyou's president, Mr. Dewen Chen, added, "We are making good progress in building an integrated platform for gamers around the content and offerings of the 17173 business. Already a leading source of news, tips and social networking for gamers, the 17173 website attracted significantly higher viewership in the first quarter after more video content and live broadcasting of e-sport events were introduced to the website. The 17173 website is expanding across multiple platforms as more users download and install our software applications, including 17173 Browser on PCs and 17173 Mobile on mobile and other applications that we have been promoting heavily. We will maintain the intensity of our advertising campaign for software applications and platform initiatives throughout the year in order to advance the platform business."

Ms. Erin Sheng, Changyou's interim chief financial officer, said: "Our online games and online advertising businesses delivered solid results in line with our expectations. A stable cash flow from these businesses is providing the financial support for investing in new games, software applications, and platform initiatives for the future. We look forward to when these investments bear fruit and in turn increase shareholders value over the long term."

First Quarter 2014 Operational Results 

The Company's operational results for the first quarter of 2014 were as follows:

  • Total average monthly active accounts of the Company's games[3] were 28 million, an increase of 12% quarter-over-quarter and a decrease of 26% year-over-year. The quarter-over-quarter increase was mainly driven by an increase in active accounts due to the launch of a new mobile and web games, which was partially offset by a decrease in active accounts of Wartune in China. The year-over-year decrease was mainly driven by a decline in active accounts of TLBB after the Company closed certain game accounts in 2013 to enhance the balance of the in-game economic system; a decline in active accounts of DDTank as the game has entered into a relatively mature phase; and a decline in active accounts of Wartune in China.
  • Total average monthly active accounts of the Company's platform channels[4] were 239 million, an increase of 60% quarter-over-quarter and 182% year-over-year. The quarter-over-quarter and year-over-year increases were mainly due to an increase in the monthly unique visitors to the 17173 website after more video content and live broadcasting of e-sport events were introduced to the website; an increase in the monthly unique visitors to the start-up page of the 17173 Browser; and an increase in monthly logged-in accounts of various software applications for PCs and mobile devices due to the heavy promotions carried out for these applications during the first quarter of 2014.

[3]

Calculated as the simple average of the sum of monthly active accounts of all of the MMO games, web games and mobile games operated by the Company and its wholly-owned and/or majority-owned subsidiaries during the quarter. Monthly active accounts for games are defined as game accounts that were logged in at least once during the month.

[4]

Calculated as the simple average of the sum of the monthly unique visitors to the Company's web game operation platform, the 17173 website and 17173's non-game products, plus the monthly logged-in accounts of non-game applications during the quarter. As the acquisition of the RaidCall Business was completed in late December, the monthly logged-in accounts of RaidCall are not included in the calculations for the first and fourth quarters of 2013.

First Quarter 2014 Unaudited Financial Results

Revenues

Total revenues for the first quarter of 2014 decreased 7% quarter-over-quarter and increased 2% year-over-year to US$180.8 million, and exceeded the Company's guidance by US$0.8 million.

Online game revenues decreased 5% quarter-over-quarter and 2% year-over-year to US$163.4 million, and were in line with the Company's guidance. The quarter-over-quarter decrease was mainly due to decreased revenue from TLBB in China as no expansion pack was released for the game in the first quarter of 2014, whereas one was released in the fourth quarter of 2013, and decreased revenue from Wartune in China. The year-over-year decrease was mainly due to decreased revenue from Wartune in China, and decreased revenue from DDTank.

Online advertising revenues decreased 45% quarter-over-quarter and increased 39% year-over-year to US$9.2 million, and exceeded the Company's guidance by US$0.2 million. The quarter-over-quarter decrease was mainly due to a seasonal slowdown in advertising typical of the first quarter. The year-over-year increase was mainly due to an increase in advertising rates of the 17173 website during 2013.

Internet value-added services ("IVAS") revenues, which consist of revenues generated from the operation of web games on our websites and software applications, increased 149% quarter-over-quarter and 150% year-over-year to US$3.6 million. The quarter-over-quarter and year-over-year increases were mainly due to increased revenues from web games after the Company integrated several web game websites into a single platform, and the consolidation of the financials of the RaidCall Business into Changyou's financial statements commencing December 31, 2013.

Other revenues, which consist of cinema advertising revenues, decreased 2% quarter-over-quarter and increased 118% year-over-year to US$4.5 million. The quarter-over-quarter decrease was mainly due to a seasonal slowdown in advertising typical of the first quarter. The year-over-year increase was mainly due to increased advertising sales in the first quarter of 2014 due to improvements in the sales function.

Gross profit

Gross profit decreased 11% quarter-over-quarter and 4% year-over-year to US$141.5 million. Non-GAAP gross profit decreased 11% quarter-over-quarter and 4% year-over-year to US$141.6 million. Both gross margin and non-GAAP gross margin were 78%, compared with 82% in the fourth quarter of 2013 and 83% in the first quarter of 2013.

Gross profit of the online games business decreased 6% quarter-over-quarter and 6% year-over-year to US$136.8 million. Non-GAAP gross profit of the online games business decreased 6% quarter-over-quarter and 5% year-over-year to US$136.8 million. Both gross margin and non-GAAP gross margin of the online games business were 84%, compared with 85% in the fourth quarter of 2013 and 86% in the first quarter of 2013. The quarter-over-quarter decreases in gross margin and non-GAAP gross margin for the online games business were mainly due to increased salary and benefits expense of game operation staff in the first quarter of 2014.The year-over-year decreases in gross margin and non-GAAP gross margin for the online games business was mainly due to higher revenue sharing given to third-party game developers in the first quarter of 2014.

Gross profit of the online advertising business decreased 53% quarter-over-quarter and increased 38% year-over-year to US$5.6 million. Non-GAAP gross profit of the online advertising business decreased 52% quarter-over-quarter and increased 40% year-over-year to US$5.7 million. Gross margin of the online advertising business was 61%, compared with 71% in the fourth quarter of 2013 and 61% in the first quarter of 2013. Non-GAAP gross margin of the online advertising business was 62%, compared with 71% in the fourth quarter of 2013 and 61% in the first quarter of 2013. The quarter-over-quarter decrease in gross margin and non-GAAP gross margin for the online advertising business was mainly due to a decrease in online advertising revenues in the first quarter of 2014.

Both gross loss and non-GAAP gross loss for the IVAS business was US$0.2 million. This compares with gross profit and non-GAAP gross profit for the IVAS business of US$1.1 million in the fourth quarter of 2013, and US$1.0 million in the first quarter of 2013. The IVAS business recorded a gross loss and non-GAAP gross loss in the first quarter of 2014 mainly because of higher bandwidth costs incurred during the quarter due to an increase in the number of users using the Company's software applications, and the consolidation of the gross loss of the RaidCall Business into Changyou's financial statements commencing December 31, 2013.

Both gross loss and non-GAAP gross loss of other business was US$0.8 million. This compares with gross profit and non-GAAP gross profit of US$0.5 million in the fourth quarter of 2013 and gross loss and non-GAAP gross loss of US$2.3 million in the first quarter of 2013. Other business recorded gross loss and non-GAAP gross loss in the first quarter of 2014 because of an increase in the spending for more cinema advertising slot rights at cinemas in China.

Operating expenses

Total operating expenses were US$171.5 million, an increase of 31% quarter-over-quarter and 273% year-over-year.

Product development expenses were US$69.6 million, an increase of 61% quarter-over-quarter and 246% year-over-year. The quarter-over-quarter and year-over-year increases were mainly because of an increase in salary and benefits expenses and additional compensation expenses incurred in the first quarter of 2014 that is related to incentives given to employees under new employee incentive plans announced during the quarter.

Sales and marketing expenses were US$80.5 million, an increase of 16% quarter-over-quarter and 520% year-over-year. The quarter-over-quarter and year-over-year increases in sales and marketing expenses were mainly because of higher advertising costs for the promotion of software applications for PCs and mobile devices as part of the Company's initiative to develop its platform business in the first quarter of 2014, and an increase in salary and benefits expenses.

General and administrative expenses were US$21.4 million, an increase of 18% quarter-over-quarter and 66% year-over-year. The quarter-over-quarter and year-over-year increases were mainly because of an increase in salary and benefits expenses in the first quarter of 2014.

Operating loss

Operating loss was US$30.0 million. This compares with operating profit of US$29.1 million in the fourth quarter of 2013 and US$101.6 million in the first quarter of 2013.

Non-GAAP operating loss was US$29.7 million. This compares with non-GAAP operating profit of US$29.5 million in the fourth quarter of 2013 and US$101.8 million in the first quarter of 2013.

Income tax benefit

In December 2013, the Company's main operating entity in China was approved as a "2013 and 2014 Key National Software Enterprise," and is subject to a preferential corporate income tax rate of 10% for the tax years 2013 and 2014.

The Company recorded an income tax benefit of US$2.7 million in the first quarter of 2014 because the Company recognized deferred tax assets for the net loss carryforward in the first quarter of 2014. This compares with an income tax benefit of US$7.7 million in the fourth quarter of 2013 and income tax expense of US$16.6 million in the first quarter of 2013.

Net loss

Net loss was US$19.9 million. This compares with net profit of US$43.0 million in the fourth quarter of 2013 and US$88.3 million in the first quarter of 2013.

Non-GAAP net loss was US$19.6 million. This compares with non-GAAP net profit of US$43.3 million in the fourth quarter of 2013 and US$88.5 million in the first quarter of 2013.

The Company recorded a net loss and non-GAAP net loss in the first quarter of 2014 mainly because of increased salary and benefits expenses and higher advertising costs for the promotion of software applications for PCs and mobile devices.

Net loss attributable to non-controlling interests

The results of the RaidCall Business were consolidated into Changyou's financial statements commencing December 31, 2013, upon completion of our acquisition.

Net loss attributable to non-controlling interests and non-GAAP net loss attributable to non-controlling interests was US$0.4 million in the first quarter of 2014. Non-controlling interests represent Changyou's non-controlling interest in the RaidCall Business.

Net loss attributable to Changyou.com Limited

Net loss attributable to Changyou.com Limited was US$19.5 million. This compares with net profit attributable to Changyou.com Limited of US$43.0 million in the fourth quarter of 2013 and US$77.6 million in the first quarter of 2013. Fully-diluted loss per ADS attributable to Changyou.com Limited was US$0.37. This compares with fully-diluted earnings per ADS attributable to Changyou.com Limited of US$0.81 in the fourth quarter of 2013 and US$1.45 in the first quarter of 2013.

Non-GAAP net loss attributable to Changyou.com Limited was US$19.2 million, and was in line with the Company's guidance. This compares with non-GAAP net profit attributable to Changyou.com Limited of US$43.3 million in the fourth quarter of 2013 and US$77.9 million in the first quarter of 2013. Non-GAAP fully-diluted loss per ADS attributable to Changyou.com Limited was US$0.36. This compares with non-GAAP fully-diluted earnings per ADS attributable to Changyou.com Limited of US$0.82 in the fourth quarter of 2013 and US$1.45 in the first quarter of 2013.

Liquidity

As of March 31, 2014, Changyou had a combined balance of cash and cash equivalents and short-term investments of US$409.5 million, a decrease from US$551.3 million as of December 31, 2013. The decrease is mainly due to the repayment of bank loans of US$153.3 million in the first quarter of 2014.

Operating cash flow for the first quarter of 2014 was a net outflow of US$15.7 million.

As of March 31, 2014, Changyou had short-term bank loans of US$257.0 million and current restricted time deposits of US$372.1 million, compared with short-term bank loans of US$410.3 million and current and non-current restricted time deposits of US$424.7 million as of December 31, 2013.

Other Business Developments

New Self-Developed Web Game Shadow Sword Launched in China

Shadow Sword is a 2.5D strategy web game set against a backdrop of western mythology that was developed in-house. The game features unique battle formations with female mercenaries and actual recorded human voices for battles. It uses proprietary graphic rendering technology to produce marvelous scenes and life-like mercenary warriors. In addition, special gameplay allows players to attack opponents and monsters using exclusive skills, creating an exciting in-game fighting experience. As of March 31, 2014, Shadow Sword operated on 29 different social networking sites and game portals in China.

An Update on Changyou's Share Repurchase Program

On July 27, 2013, Changyou's Board of Directors authorized a share repurchase program of up to US$100 million of the outstanding ADSs of Changyou over a two-year period from July 27, 2013 to July 26, 2015.

Under the share repurchase program, Changyou's ADSs may be purchased from time to time at management's discretion at prevailing market prices in the open market in accordance with Rule 10b-18 under the Securities Exchange Act of 1934. Changyou's management will determine the timing and amount of any purchases of Changyou ADSs based on their evaluation of market conditions, the trading price of Changyou's ADSs and other factors. The purchase program may be suspended or discontinued at any time.

As of March 31, 2014, Changyou had repurchased 590,500 Changyou ADSs under the share repurchase program at an aggregate cost of US$17.3 million. No shares were repurchased during the quarter.

Business Outlook

For the second quarter of 2014, Changyou expects:

  • Total revenues to be between US$182.0 million and US$188.0 million, including online game revenues of US$161.0 million to US$166.0 million and online advertising revenues of US$14.0 million to US$15.0 million.
  • Non-GAAP net loss attributable to Changyou.com Limited to be between US$14.0 million and US$20.0 million.  The expected non-GAAP net loss attributable to Changyou.com Limited is because the Company plans to continue with its marketing and promotions of its software applications for PCs and mobile devices in China and overseas, and to increase its investment in human capital.
  • Non-GAAP fully diluted loss per ADS attributable to Changyou.com Limited to be between US$0.26 and US$0.38
  • Assuming no new grants of share-based awards, share-based compensation expense to be between US$0.5 million and US$1.0 million, increasing fully diluted loss per ADS attributable to Changyou.com Limited by US$0.01 to US$0.02.

Non-GAAP Disclosure

To supplement the unaudited consolidated financial information prepared in accordance with generally accepted accounting principles in the United States of America ("GAAP"), Changyou's management uses non-GAAP measures of gross profit, operating profit, net income, net income attributable to Changyou.com Limited and diluted net income attributable to Changyou.com Limited per ADS, which are adjusted from results based on GAAP to exclude the compensation cost of share-based awards granted, goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions. These measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, GAAP results.

Changyou's management believes that excluding share-based compensation expense, goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions from its non-GAAP financial measures is useful for itself and investors. Further, the amount of share-based compensation expense, goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions cannot be anticipated by management, and these expenses are not built into the Company's annual budgets and quarterly forecasts, which generally will be the basis for information Changyou provides to analysts and investors as guidance for future operating performance. As share-based compensation expense, goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions does not involve subsequent cash outflow, Changyou does not factor this in when evaluating and approving expenditures or when determining the allocation of its resources to its business operations. As a result, in general, the monthly financial results for internal reporting and any performance measure for commissions and bonuses are based on non-GAAP financial measures that exclude share-based compensation expense, goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions.

The non-GAAP financial measures are provided to enhance investors' overall understanding of Changyou's current financial performance and prospects for the future. A limitation of using non-GAAP gross profit, operating profit, net income, net income attributable to Changyou.com Limited and diluted net income attributable to Changyou.com Limited per ADS, excluding share-based compensation expense, goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions, is that the share-based compensation charge has been and will continue to be a significant recurring expense in the Company's business for the foreseeable future, and goodwill impairment, impairment of intangibles via acquisitions of businesses and the related tax impact, non-cash tax benefits from excess tax deductions related to share-based awards and income/expense from the adjustment of contingent consideration previously recorded for acquisitions may recur in the future. In order to mitigate these limitations the Company has provided specific information regarding the GAAP amounts excluded from each non-GAAP measure. The accompanying tables include details on the reconciliation between GAAP financial measures that are most directly comparable to the non-GAAP financial measures the Company has presented.

Notes to Financial Information

Financial information in this press release other than the information indicated as being non-GAAP is derived from Changyou's unaudited financial statements prepared in accordance with GAAP.

Safe Harbor Statement

It is currently expected that the Business Outlook will not be updated until the release of Changyou's next quarterly earnings announcement; however, Changyou reserves the right to update its Business Outlook at any time for any reason.

This announcement contains forward-looking statements. Statements that are not historical facts, including statements about the Company's beliefs and expectations, are forward-looking statements. These statements are based on current plans, estimates and projections, and therefore you should not place undue reliance on them. Forward-looking statements involve inherent risks and uncertainties. The Company cautions that a number of important factors could cause actual results to differ materially from those contained in any forward-looking statement. Potential risks and uncertainties include, but are not limited to, continuing volatility in global financial and credit markets and its potential impact on the Chinese economy, the uncertain regulatory landscape in the People's Republic of China, fluctuations in Changyou's quarterly operating results, Changyou's current and projected future losses due to increased spending for marketing for software on mobile devices, the possibility that Changyou will be unable to develop successful games for mobile platforms or successfully monetize mobile games it develops or acquires, and the Company's reliance on Tian Long Ba Bu as its major revenue source. Further information regarding these and other risks is included in Changyou's Annual Report on Form 20-F filed on February 28, 2014, and other filings with the Securities and Exchange Commission.

Conference Call Information

Changyou's management team will host an earnings conference call today at 7 a.m. U.S. Eastern Time, April 28, 2014 (7 p.m. Beijing/Hong Kong, April 28, 2014).

The dial-in details for the live conference call are:

US:

+1-855-298-3404

Hong Kong:

+852-5808-3202

International:

+1-631-514-2526

Passcode:

CYOU

Please dial in 10 minutes before the call is scheduled to begin and provide the passcode to join the call.

A telephone replay of the call will be available after the conclusion of the conference call at 10: 00 a.m. Eastern Time on April 28, 2014 through May 5, 2014. The dial-in details for the telephone replay are:

International:

+1- 866-846-0868

Passcode:

8812217

The live webcast and archive of the conference call will be available on the Investor Relations section of Changyou's website at http://ir.changyou.com/.

About Changyou

Changyou.com Limited (NASDAQ: CYOU) is a leading developer and operator of online games in China with a diverse portfolio of online games that includes several of the most popular online games in China, such as Tian Long Ba Bu, one of the most popular massively multi-player online ("MMO") games in China, and Wartune (also known as Shen Qu) and DDTank, which are two popular web games in China. Changyou also owns and operates the 17173.com Website, a leading game information portal in China, and various game platforms. Tens of millions of users play Changyou's games and visit the 17173.com Website every month. For mobile devices, Changyou is developing games and software applications for everyday use. Changyou began operations as a business unit within Sohu.com Inc. (NASDAQ: SOHU) in 2003, and was carved out as a separate, stand-alone company in December 2007. It completed an initial public offering on April 7, 2009. Changyou has an advanced technology platform that includes advanced 2.5D and 3D graphics engines, a uniform game development platform, effective anti-cheating and anti-hacking technologies, proprietary cross-networking technology and advanced data protection technology. For more information, please visit http://ir.changyou.com.

For investor and media inquiries, please contact:

In China:

Ms. Angie Chang
Investor Relations
Changyou.com Limited
Tel: +86 (10) 6861-3688
E-mail: [email protected]

In the United States:

Mr. Jeff Bloker
Christensen
Tel: +1 (480) 614-3003
E-mail: [email protected]

 

CHANGYOU.COM LIMITED

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(UNAUDITED, IN THOUSANDS EXCEPT PER ADS AMOUNTS)





Three Months Ended




Mar. 31, 2014


Dec. 31, 2013


Mar. 31, 2013









Revenues:








        Online game


$

163,388

$

171,958

$

167,421

        Online advertising



9,246


16,863


6,649

        IVAS



3,611


1,448


1,445

        Others



4,508


4,582


2,070

                Total revenues



180,753


194,851


177,585









Cost of revenues:








        Online game (includes share-based compensation expense of $18, $24 and $(19) respectively)



26,586


25,926


22,649

        Online advertising (includes share-based compensation expense of $93, $7 and $9 respectively)



3,626


4,912


2,580

        IVAS



3,766


368


465

        Others



5,277


4,063


4,325

                Total cost of revenues



39,255


35,269


30,019









Gross profit



141,498


159,582


147,566









Operating expenses:








     Product development (includes share-based compensation expense of $46, $88 and $102 respectively)



69,604


43,158


20,097

     Sales and marketing (includes share-based compensation expense of $(46), $29 and $(25) respectively)



80,527


69,226


12,992

     General and administrative (includes share-based compensation expense of $196, $181 and $165 respectively)



21,364


18,059


12,869

                Total operating expenses



171,495


130,443


45,958









Operating (loss) / profit



(29,997)


29,139


101,608









Interest income



6,091


5,938


3,900

Foreign currency exchange gain / (loss)



737


(1,218)


(1,865)

Other income



617


1,416


1,303

(Loss) / Income before income tax expense



(22,552)


35,275


104,946

Income tax benefits / (expense)



2,683


7,724


(16,633)

Net (loss) / income



(19,869)


42,999


88,313

      Less: Net income attributable to mezzanine classified non-controlling interests (a)



0


0


10,668

      Less: Net loss attributable to non-controlling interests



(372)


0


0

Net (loss) / income attributable to Changyou.com Limited


$

(19,497)

$

42,999

$

77,645









Basic net (loss) / income per ADS attributable to Changyou.com Limited


$

(0.37)

$

0.81

$

1.47









ADSs used in computing basic net (loss) / income per ADS attributable to Changyou.com Limited



52,851


52,915


52,994









Diluted net (loss) / income per ADS attributable to Changyou.com Limited


$

(0.37)

$

0.81

$

1.45









ADSs used in computing diluted net (loss) / income per ADS attributable to Changyou.com Limited



52,851


53,013


53,479


(a) Net income attributable to mezzanine classified non-controlling interests of US$10.7 million in the first quarter of 2013 is the accretion on the balance of non-controlling interests in 7Road to its redemption value.

 

CHANGYOU.COM LIMITED

CONDENSED CONSOLIDATED BALANCE SHEETS

(UNAUDITED, IN THOUSANDS)




As of
Mar. 31, 2014


As of
Dec. 31, 2013






ASSETS





Current assets:





Cash and cash equivalents

$

409,467

$

548,484

Accounts receivable, net


35,751


35,996

Short-term investments


0


2,827

Restricted time deposits


372,101


393,019

Deferred tax assets


7,430


4,743

Prepaid and other current assets


65,667


60,107

Total current assets


890,416


1,045,176

Non-current assets:





Fixed assets, net


247,135


246,674

Goodwill


179,029


180,252

Intangible assets, net


77,732


73,395

Restricted time deposits


0


31,655

Deferred tax assets


7,851


958

Other assets, net


5,403


7,102

Total non-current assets


517,150


540,036

TOTAL ASSETS

$

1,407,566

$

1,585,212






LIABILITIES





Current liabilities:





Receipts in advance and deferred revenue

$

39,832

$

43,842

Accounts payable and accrued liabilities


164,369


144,747

Short-term bank loans (a)


257,000


410,331

Tax payables


20,883


31,214

Deferred tax liabilities


20,026


18,814

Total current liabilities


502,110


648,948

Long-term liabilities:





Long-term contingent consideration


4,244


4,162

Long-term deferred tax liabilities


11,698


12,334

Long-term accounts payable


5,226


6,252

Total long-term liabilities


21,168


22,748

Total liabilities


523,278


671,696

SHAREHOLDERS' EQUITY





Changyou.com Limited shareholders' equity


867,482


896,338

Non-controlling interests


16,806


17,178

Total shareholders' equity


884,288


913,516

TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY

$

1,407,566

$

1,585,212


(a) The decrease in the short-term bank loan balance resulted from the Company's repayment of bank loans of US$153.3 million in the first quarter of 2014.

 

CHANGYOU.COM LIMITED

RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATION MEASURES TO THE NEAREST COMPARABLE GAAP MEASURES

(UNAUDITED, IN THOUSANDS, EXCEPT PER ADS AMOUNTS)




Three Months Ended Mar. 31, 2014



GAAP


Non-GAAP adjustments


Non-GAAP




Share-based compensation expense (a)


Impairment of intangibles via acquisitions of businesses and the related tax impact


Change in fair value of contingent liabilities


Online game gross profit

$

136,802


18


0


0


136,820

Online advertising gross profit


5,620


93


0


0


5,713

IVAS gross loss


(155)


0


0


0


(155)

Other gross loss


(769)


0


0


0


(769)

Gross profit

$

141,498


111


0


0


141,609

Gross margin


78%








78%












Operating loss

$

(29,997)


307


0


0


(29,690)

Operating margin


(17%)








(16%)












Net loss

$

(19,869)


307


0


0


(19,562)

Net loss attributable to Changyou.com
  Limited

$

(19,497)


307


0


0


(19,190)

Net margin attributable to Changyou.com
    Limited


(11%)








(11%)

Diluted net loss per ADS attributable to
  Changyou.com Limited

$

(0.37)








(0.36)

ADSs used in computing diluted net loss per
  ADS attributable to Changyou.com Limited


52,851








52,851


(a) To eliminate share-based compensation expense as measured using the fair value method.

 

CHANGYOU.COM LIMITED

RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATION MEASURES TO THE NEAREST COMPARABLE GAAP MEASURES

(UNAUDITED, IN THOUSANDS, EXCEPT PER ADS AMOUNTS)




Three Months Ended Dec. 31, 2013



GAAP


Non-GAAP adjustments


Non-GAAP




Share-based compensation expense (a)


Impairment of intangibles via acquisitions of businesses and the related tax impact


Change in fair value of contingent liabilities


Online game gross profit

$

146,032


24


0


0


146,056

Online advertising gross profit


11,951


7


0


0


11,958

IVAS gross profit


1,080


0


0


0


1,080

Other gross profit


519


0


0


0


519

Gross profit

$

159,582


31


0


0


159,613

Gross margin


82%








82%












Operating profit

$

29,139


329


0


0


29,468

Operating margin


15%








15%












Net income

$

42,999


329


0


0


43,328

Net income attributable to Changyou.com
  Limited

$

42,999


329


0


0


43,328

Net margin attributable to Changyou.com
    Limited


22%








22%

Diluted net income per ADS attributable to
  Changyou.com Limited

$

0.81








0.82

ADSs used in computing diluted net income per
  ADS attributable to Changyou.com Limited


53,013








53,058


(a) To eliminate share-based compensation expense as measured using the fair value method.

 

CHANGYOU.COM LIMITED

RECONCILIATIONS OF NON-GAAP RESULTS OF OPERATION MEASURES TO THE NEAREST COMPARABLE GAAP MEASURES

(UNAUDITED, IN THOUSANDS, EXCEPT PER ADS AMOUNTS)




Three Months Ended Mar. 31, 2013



GAAP


Non-GAAP adjustments


Non-GAAP




Share-based compensation expense (a)


Impairment of intangibles via acquisitions of businesses and the related tax impact


Change in fair value of contingent liabilities


Online game gross profit

$

144,772


(19)


0


0


144,753

Online advertising gross profit


4,069


9


0


0


4,078

IVAS gross profit


980


0


0


0


980

Other gross loss


(2,255)


0


0


0


(2,255)

Gross profit

$

147,566


(10)


0


0


147,556

Gross margin


83%








83%












Operating profit

$

101,608


232


0


0


101,840

Operating margin


57%








57%












Net income

$

88,313


232


0


0


88,545

Net income attributable to Changyou.com
  Limited

$

77,645


232


0


0


77,877

Net margin attributable to Changyou.com Limited


44%








44%

Diluted net income per ADS attributable to
 Changyou.com Limited

$

1.45








1.45

ADSs used in computing diluted net income per
  ADS attributable to Changyou.com Limited


53,479








53,546


(a) To eliminate share-based compensation expense as measured using the fair value method.

Logo - http://photos.prnewswire.com/prnh/20090402/CNTH020

 

 

SOURCE Changyou.com Limited

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
Complete Internet of Things (IoT) embedded device security is not just about the device but involves the entire product’s identity, data and control integrity, and services traversing the cloud. A device can no longer be looked at as an island; it is a part of a system. In fact, given the cross-domain interactions enabled by IoT it could be a part of many systems. Also, depending on where the device is deployed, for example, in the office building versus a factory floor or oil field, security ha...
24Notion is full-service global creative digital marketing, technology and lifestyle agency that combines strategic ideas with customized tactical execution. With a broad understand of the art of traditional marketing, new media, communications and social influence, 24Notion uniquely understands how to connect your brand strategy with the right consumer. 24Notion ranked #12 on Corporate Social Responsibility - Book of List.
Fact is, enterprises have significant legacy voice infrastructure that’s costly to replace with pure IP solutions. How can we bring this analog infrastructure into our shiny new cloud applications? There are proven methods to bind both legacy voice applications and traditional PSTN audio into cloud-based applications and services at a carrier scale. Some of the most successful implementations leverage WebRTC, WebSockets, SIP and other open source technologies. In his session at @ThingsExpo, Da...
Businesses are struggling to manage the information flow and interactions between all of these new devices and things jumping on their network, and the apps and IT systems they control. The data businesses gather is only helpful if they can do something with it. In his session at @ThingsExpo, Chris Witeck, Principal Technology Strategist at Citrix, will discuss how different the impact of IoT will be for large businesses, expanding how IoT will allow large organizations to make their legacy ap...
What happens when the different parts of a vehicle become smarter than the vehicle itself? As we move toward the era of smart everything, hundreds of entities in a vehicle that communicate with each other, the vehicle and external systems create a need for identity orchestration so that all entities work as a conglomerate. Much like an orchestra without a conductor, without the ability to secure, control, and connect the link between a vehicle’s head unit, devices, and systems and to manage the ...
What does it look like when you have access to cloud infrastructure and platform under the same roof? Let’s talk about the different layers of Technology as a Service: who cares, what runs where, and how does it all fit together. In his session at 18th Cloud Expo, Phil Jackson, Lead Technology Evangelist at SoftLayer, an IBM company, spoke about the picture being painted by IBM Cloud and how the tools being crafted can help fill the gaps in your IT infrastructure.
For basic one-to-one voice or video calling solutions, WebRTC has proven to be a very powerful technology. Although WebRTC’s core functionality is to provide secure, real-time p2p media streaming, leveraging native platform features and server-side components brings up new communication capabilities for web and native mobile applications, allowing for advanced multi-user use cases such as video broadcasting, conferencing, and media recording.
In this strange new world where more and more power is drawn from business technology, companies are effectively straddling two paths on the road to innovation and transformation into digital enterprises. The first path is the heritage trail – with “legacy” technology forming the background. Here, extant technologies are transformed by core IT teams to provide more API-driven approaches. Legacy systems can restrict companies that are transitioning into digital enterprises. To truly become a lea...
In his session at @ThingsExpo, Kausik Sridharabalan, founder and CTO of Pulzze Systems, Inc., will focus on key challenges in building an Internet of Things solution infrastructure. He will shed light on efficient ways of defining interactions within IoT solutions, leading to cost and time reduction. He will also introduce ways to handle data and how one can develop IoT solutions that are lean, flexible and configurable, thus making IoT infrastructure agile and scalable.
SYS-CON Events announced today that Sheng Liang to Keynote at SYS-CON's 19th Cloud Expo, which will take place on November 1-3, 2016 at the Santa Clara Convention Center in Santa Clara, California.
Just over a week ago I received a long and loud sustained applause for a presentation I delivered at this year’s Cloud Expo in Santa Clara. I was extremely pleased with the turnout and had some very good conversations with many of the attendees. Over the next few days I had many more meaningful conversations and was not only happy with the results but also learned a few new things. Here is everything I learned in those three days distilled into three short points.
Cognitive Computing is becoming the foundation for a new generation of solutions that have the potential to transform business. Unlike traditional approaches to building solutions, a cognitive computing approach allows the data to help determine the way applications are designed. This contrasts with conventional software development that begins with defining logic based on the current way a business operates. In her session at 18th Cloud Expo, Judith S. Hurwitz, President and CEO of Hurwitz & ...
So, you bought into the current machine learning craze and went on to collect millions/billions of records from this promising new data source. Now, what do you do with them? Too often, the abundance of data quickly turns into an abundance of problems. How do you extract that "magic essence" from your data without falling into the common pitfalls? In her session at @ThingsExpo, Natalia Ponomareva, Software Engineer at Google, provided tips on how to be successful in large scale machine learning...
The Transparent Cloud-computing Consortium (abbreviation: T-Cloud Consortium) will conduct research activities into changes in the computing model as a result of collaboration between "device" and "cloud" and the creation of new value and markets through organic data processing High speed and high quality networks, and dramatic improvements in computer processing capabilities, have greatly changed the nature of applications and made the storing and processing of data on the network commonplace.
An IoT product’s log files speak volumes about what’s happening with your products in the field, pinpointing current and potential issues, and enabling you to predict failures and save millions of dollars in inventory. But until recently, no one knew how to listen. In his session at @ThingsExpo, Dan Gettens, Chief Research Officer at OnProcess, will discuss recent research by Massachusetts Institute of Technology and OnProcess Technology, where MIT created a new, breakthrough analytics model f...
The Internet of Things can drive efficiency for airlines and airports. In their session at @ThingsExpo, Shyam Varan Nath, Principal Architect with GE, and Sudip Majumder, senior director of development at Oracle, will discuss the technical details of the connected airline baggage and related social media solutions. These IoT applications will enhance travelers' journey experience and drive efficiency for the airlines and the airports. The session will include a working demo and a technical d...
Almost two-thirds of companies either have or soon will have IoT as the backbone of their business in 2016. However, IoT is far more complex than most firms expected. How can you not get trapped in the pitfalls? In his session at @ThingsExpo, Tony Shan, a renowned visionary and thought leader, will introduce a holistic method of IoTification, which is the process of IoTifying the existing technology and business models to adopt and leverage IoT. He will drill down to the components in this fra...
Digital transformation is too big and important for our future success to not understand the rules that apply to it. The first three rules for winning in this age of hyper-digital transformation are: Advantages in speed, analytics and operational tempos must be captured by implementing an optimized information logistics system (OILS) Real-time operational tempos (IT, people and business processes) must be achieved Businesses that can "analyze data and act and with speed" will dominate those t...
If you had a chance to enter on the ground level of the largest e-commerce market in the world – would you? China is the world’s most populated country with the second largest economy and the world’s fastest growing market. It is estimated that by 2018 the Chinese market will be reaching over $30 billion in gaming revenue alone. Admittedly for a foreign company, doing business in China can be challenging. Often changing laws, administrative regulations and the often inscrutable Chinese Interne...
I'm a lonely sensor. I spend all day telling the world how I'm feeling, but none of the other sensors seem to care. I want to be connected. I want to build relationships with other sensors to be more useful for my human. I want my human to understand that when my friends next door are too hot for a while, I'll soon be flaming. And when all my friends go outside without me, I may be left behind. Don't just log my data; use the relationship graph. In his session at @ThingsExpo, Ryan Boyd, Engi...