Welcome!

Microsoft Cloud Authors: Pat Romanski, Jnan Dash, Andreas Grabner, Lori MacVittie, Jim Kaskade

News Feed Item

KongZhong announces the WAR SAGA Brand, creating China's leading military online game platform

BEIJING, April 20, 2014 /PRNewswire/ -- KongZhong Corporation (KONG), a leading provider of digital entertainment services for consumers in the PRC, today has officially announced, the "WAR SAGA" brand, "the leading brand for online military games in China", at a press conference at the Wangzuo Film Production Base in Beijing. Attendees at the event included Leilei Wang, the Chairman and CEO of KongZhong, Victor Kislyi, the founder and CEO of Wargaming, Oleg Gotynyan, the development director of War of Warplanes, Jiayao Dong, the vice president of Phoenix TV and famous TV host of military programs, General Wenlong Du, a renowned Chinese military expert, Xiaosong Gao, a famous musician and military enthusiast, the management team of KongZhong and Wargaming as well as over a hundred key media organizations and hundreds of fans of War Saga games.

At the conference, KongZhong celebrated the 3-year anniversary of World of Tanks' successful operation in China with the event's guests. At the same time, KongZhong announced that World of Warplanes, the 2nd epic war title developed by Wargaming, will begin its next closed beta test on April 25th.  Unlike prior closed beta tests, accounts will not be wiped at the end of this test, enabling players who participate to carry their game play history into the upcoming open beta.  In addition, KongZhong announced that the first technical test for World of Warships is expected to be held sometime in the fourth quarter of 2014.  As the trilogy of war games from Wargaming are getting closer to be simultaneously available to Chinese players, KongZhong formally announced its "WAR SAGA" brand strategy, emphasizing the Company's leading position and provider of military online games to the China game market.

World of Tanks' 3-year anniversary
Since March 15th, 2011, World of Tanks had been commercially operated for 3 years and has become the most welcomed and top-tier military online game in China. At the end of 2013, global registered users of World of Tanks increased to 80 million with roughly half of that figure coming from China and global PCUs of over 1.28 million.  Over the course of its successful operation, World of Tanks has introduced 27 large-scale content updates, including version 0.6.7, which introduced the first Chinese tank "59" (of which 700k Chinese players are owners of this tank), version 0.8.3, which introduced the Chinese tank series, and the version 0.8.9, whose biggest feature "Germany WT-100 tank" has become one of the most popular tanks in the game to-date.

World of Tanks has also made great contributions to Chinese e-sports since its launch in China. At the end of 2013, World of Tank's e-sport tournaments in China had been held in over 100 cities with the support from over 100,000 fans. The annual prize amount for WoT tournaments was more than RMB 1.0 mn while the annual broadcast of the China finals aired over 500 hours of WoT tournaments with a the total audience of over 20.0 mn viewers. In addition, Chinese team achieved 2nd place at the WCG World of Tanks e-sport tournament.

World of Warplanes to go begin closed beta on Apr, 25th 2014
Also created by Wargaming, World of Warplanes was born in Kiev, Ukraine, a famous historical city during the World War II time period. At the event, Oleg Gotynyan, the development director of World of Warplane, provided a comprehensive introduction of World of Warplanes to the China market, including key game play and the overall development process and philosophy. 

World of Warplanes is a massively multiplayer online game dedicated to the golden era of military aviation. It supplements the legendary World of Tanks game as a new part of the Wargaming.net universe. Teams of 15 players each battle against each other in an unceasing confrontation for air supremacy, but each moment will be remembered for a long time. Flying the "steel birds" from biplanes of the 1930s up to the first jet planes of 1950s, millions of pilots around the world are proving their own superiority.  The game features simple controls with fast-paced combat (less than 5 minutes for a typical battle), which KongZhong believes will appeal to a different market than World of Tanks.  Moreover, players in China, similar to players overseas will enjoy access to a single unified account, which will allow players to have direct access to all of Wargaming's MMO titles in a single portal and a single game economy.

World of Warships' First Technical test in Q4, 2014
Additionally, it was revealed at the conference, that World of Warship's first technical test is now scheduled in China for sometime during the fourth quarter of 2014.  World of Warships is an MMO naval warfare action game dedicated to the naval clashes of the 20th century. The game was created by Lesta Studio, a St.Peterburg team under the leadership of Wargaming. It is the 3rd epic title of "WAR SAGA." In World of Warships, the battlefield will move from the air to the ocean, where the game will provide players numerous strategic opportunities for success in naval combat.  Like World of Warplanes, players in China, will enjoy access to a single unified account, which will allow players to have direct access to all of Wargaming's MMO titles in a single portal and a single game economy.

Revealed: the Leading Brand of Online Military Games Brand "WAR SAGA" in China
At the event, based on the "War Trilogy" (Tanks, Warplanes, and Warships), Wang Leilei, the Chairman and CEO of KongZhong, revealed the "WAR SAGA" brand which embodies the unification of Wargaming's titles and an inauguration ceremony of the "WAR SAGA" brand was led by Leilei Wang and Victor Kislyi.

KongZhong has accumulated a rich set of operating and marketing experience in the war game genre from operating World of Tanks since the beginning of 2011. Through these experiences, KongZhong is highly attuned to the requirements of online military game fans in China market as well as having accumulated a significant community of online military game fans onto the KongZhong game platform, to create competitive advantages in the China online game market.

Leilei Wang said, "World of Tanks is now the most successful military title in Chinese gaming market.  I would like to give thanks for the long-term support from Wargaming development team. Wargaming is one of the best creators of military games in the world and I believe this will ensure the quality and success of World of Warplanes' upcoming Chinese launch. KongZhong is Wargaming's most trustworthy partner and I hope that we can bring more military masterpieces to Chinese fans together in future under the WAR SAGA brand."

Victor Kislyi said, "Wargaming and KongZhong have formed into a unique, long-term partnership in the 3-years since our cooperation of World of Tanks. World of Tanks had made great success worldwide since its launch, which has created a stable foundation for the WAR SAGA brand. As the leading brand of online war games, WAR SAGA would achieve higher value than a stand along game and has further room to develop its market leading position in future via the official launch of World of Warplanes and World of Warships."

About KongZhong
KongZhong (KONG), listed in Nasdaq in 2004, is one of the leading providers of digital entertainment services for consumers in the PRC. We operate three main business units, namely WVAS, mobile games and Internet games. Within Internet games, KONG has the exclusive publishing rights for World of Tanks, World of Warplanes, World of Warships, Guild Wars 2 and other titles in mainland China. Since the acquisition of our proprietary smartphone game engine platform in 2011, KONG has expanded our smartphone game development team across 4 cities in China currently developing over 10 smartphone games across various genres, including MMORPG, RTS, military, and fantasy.

About Wargaming
Wargaming is an award-winning online game developer and publisher and one of the leaders in the free-to-play MMO market. Founded as a privately held company in 1998, Wargaming has shipped more than 15 titles and employs around 2,800 professionals across such key regions as North America, Europe, Russia, Asia and Australia.  Currently, Wargaming is focused on its team-based MMO war series dedicated to mid-20th century warfare that will include the company's flagship armored MMO World of Tanks, launched in April 2011 and currently boasting over 75 million players worldwide, the flight combat World of Warplanes that took off in November 2013 with over 4.5 million pilots, and the naval World of Warships, scheduled for release in 2014.

SOURCE KongZhong Corporation

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
DevOps is being widely accepted (if not fully adopted) as essential in enterprise IT. But as Enterprise DevOps gains maturity, expands scope, and increases velocity, the need for data-driven decisions across teams becomes more acute. DevOps teams in any modern business must wrangle the ‘digital exhaust’ from the delivery toolchain, "pervasive" and "cognitive" computing, APIs and services, mobile devices and applications, the Internet of Things, and now even blockchain. In this power panel at @...
20th Cloud Expo, taking place June 6-8, 2017, at the Javits Center in New York City, NY, will feature technical sessions from a rock star conference faculty and the leading industry players in the world. Cloud computing is now being embraced by a majority of enterprises of all sizes. Yesterday's debate about public vs. private has transformed into the reality of hybrid cloud: a recent survey shows that 74% of enterprises have a hybrid cloud strategy.
Discover top technologies and tools all under one roof at April 24–28, 2017, at the Westin San Diego in San Diego, CA. Explore the Mobile Dev + Test and IoT Dev + Test Expo and enjoy all of these unique opportunities: The latest solutions, technologies, and tools in mobile or IoT software development and testing. Meet one-on-one with representatives from some of today's most innovative organizations
SYS-CON Events announced today that Super Micro Computer, Inc., a global leader in Embedded and IoT solutions, will exhibit at SYS-CON's 20th International Cloud Expo®, which will take place on June 7-9, 2017, at the Javits Center in New York City, NY. Supermicro (NASDAQ: SMCI), the leading innovator in high-performance, high-efficiency server technology, is a premier provider of advanced server Building Block Solutions® for Data Center, Cloud Computing, Enterprise IT, Hadoop/Big Data, HPC and E...
More and more brands have jumped on the IoT bandwagon. We have an excess of wearables – activity trackers, smartwatches, smart glasses and sneakers, and more that track seemingly endless datapoints. However, most consumers have no idea what “IoT” means. Creating more wearables that track data shouldn't be the aim of brands; delivering meaningful, tangible relevance to their users should be. We're in a period in which the IoT pendulum is still swinging. Initially, it swung toward "smart for smart...
The WebRTC Summit New York, to be held June 6-8, 2017, at the Javits Center in New York City, NY, announces that its Call for Papers is now open. Topics include all aspects of improving IT delivery by eliminating waste through automated business models leveraging cloud technologies. WebRTC Summit is co-located with 20th International Cloud Expo and @ThingsExpo. WebRTC is the future of browser-to-browser communications, and continues to make inroads into the traditional, difficult, plug-in web co...
"A lot of times people will come to us and have a very diverse set of requirements or very customized need and we'll help them to implement it in a fashion that you can't just buy off of the shelf," explained Nick Rose, CTO of Enzu, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
Buzzword alert: Microservices and IoT at a DevOps conference? What could possibly go wrong? In this Power Panel at DevOps Summit, moderated by Jason Bloomberg, the leading expert on architecting agility for the enterprise and president of Intellyx, panelists peeled away the buzz and discuss the important architectural principles behind implementing IoT solutions for the enterprise. As remote IoT devices and sensors become increasingly intelligent, they become part of our distributed cloud enviro...
SYS-CON Events announced today that MobiDev, a client-oriented software development company, will exhibit at SYS-CON's 20th International Cloud Expo®, which will take place June 6-8, 2017, at the Javits Center in New York City, NY, and the 21st International Cloud Expo®, which will take place October 31-November 2, 2017, at the Santa Clara Convention Center in Santa Clara, CA. MobiDev is a software company that develops and delivers turn-key mobile apps, websites, web services, and complex softw...
With major technology companies and startups seriously embracing IoT strategies, now is the perfect time to attend @ThingsExpo 2016 in New York. Learn what is going on, contribute to the discussions, and ensure that your enterprise is as "IoT-Ready" as it can be! Internet of @ThingsExpo, taking place June 6-8, 2017, at the Javits Center in New York City, New York, is co-located with 20th Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry p...
The security needs of IoT environments require a strong, proven approach to maintain security, trust and privacy in their ecosystem. Assurance and protection of device identity, secure data encryption and authentication are the key security challenges organizations are trying to address when integrating IoT devices. This holds true for IoT applications in a wide range of industries, for example, healthcare, consumer devices, and manufacturing. In his session at @ThingsExpo, Lancen LaChance, vic...
Who are you? How do you introduce yourself? Do you use a name, or do you greet a friend by the last four digits of his social security number? Assuming you don’t, why are we content to associate our identity with 10 random digits assigned by our phone company? Identity is an issue that affects everyone, but as individuals we don’t spend a lot of time thinking about it. In his session at @ThingsExpo, Ben Klang, Founder & President of Mojo Lingo, discussed the impact of technology on identity. Sho...
Manufacturers are embracing the Industrial Internet the same way consumers are leveraging Fitbits – to improve overall health and wellness. Both can provide consistent measurement, visibility, and suggest performance improvements customized to help reach goals. Fitbit users can view real-time data and make adjustments to increase their activity. In his session at @ThingsExpo, Mark Bernardo Professional Services Leader, Americas, at GE Digital, discussed how leveraging the Industrial Internet and...
IoT generates lots of temporal data. But how do you unlock its value? You need to discover patterns that are repeatable in vast quantities of data, understand their meaning, and implement scalable monitoring across multiple data streams in order to monetize the discoveries and insights. Motif discovery and deep learning platforms are emerging to visualize sensor data, to search for patterns and to build application that can monitor real time streams efficiently. In his session at @ThingsExpo, ...
What are the new priorities for the connected business? First: businesses need to think differently about the types of connections they will need to make – these span well beyond the traditional app to app into more modern forms of integration including SaaS integrations, mobile integrations, APIs, device integration and Big Data integration. It’s important these are unified together vs. doing them all piecemeal. Second, these types of connections need to be simple to design, adapt and configure...
"ReadyTalk is an audio and web video conferencing provider. We've really come to embrace WebRTC as the platform for our future of technology," explained Dan Cunningham, CTO of ReadyTalk, in this SYS-CON.tv interview at WebRTC Summit at 19th Cloud Expo, held November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA.
A critical component of any IoT project is what to do with all the data being generated. This data needs to be captured, processed, structured, and stored in a way to facilitate different kinds of queries. Traditional data warehouse and analytical systems are mature technologies that can be used to handle certain kinds of queries, but they are not always well suited to many problems, particularly when there is a need for real-time insights.
WebRTC is about the data channel as much as about video and audio conferencing. However, basically all commercial WebRTC applications have been built with a focus on audio and video. The handling of “data” has been limited to text chat and file download – all other data sharing seems to end with screensharing. What is holding back a more intensive use of peer-to-peer data? In her session at @ThingsExpo, Dr Silvia Pfeiffer, WebRTC Applications Team Lead at National ICT Australia, looked at differ...
In his General Session at 16th Cloud Expo, David Shacochis, host of The Hybrid IT Files podcast and Vice President at CenturyLink, investigated three key trends of the “gigabit economy" though the story of a Fortune 500 communications company in transformation. Narrating how multi-modal hybrid IT, service automation, and agile delivery all intersect, he will cover the role of storytelling and empathy in achieving strategic alignment between the enterprise and its information technology.
Growth hacking is common for startups to make unheard-of progress in building their business. Career Hacks can help Geek Girls and those who support them (yes, that's you too, Dad!) to excel in this typically male-dominated world. Get ready to learn the facts: Is there a bias against women in the tech / developer communities? Why are women 50% of the workforce, but hold only 24% of the STEM or IT positions? Some beginnings of what to do about it! In her Day 2 Keynote at 17th Cloud Expo, Sandy Ca...