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NEW YORK, Feb. 11, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:
http://www.reportlinker.com/p01054195/Plunketts-Games-Apps-and-Social-Media-Industry-Trends--Statistics-2013-A-Summary-Version-of-Plunkett's-Games-Apps-and-Social-Media-Industry-Almanac-2013.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Publishing
Key Features:
• Industry trends analysis, market data and competitive intelligence• Market forecasts and Industry Statistics• Buyer may register for access to search and export data at Plunkett Research Online
Pages: 42
Statistical Tables Provided: 13
Geographic Focus: Global
A condensed market research report excerpted from Plunkett's Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
• How is the industry evolving?
• How is the industry being shaped by new technologies?
• How is demand growing in emerging markets and mature economies?
• What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) User Generated Content Drives Social Media and Generates Ad Revenues 3) Targeted Online Advertising and Social Network Advertising Boost Revenues 4) Social Media Privacy Concerns Plague the Industry 5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 7) 3-D Games Open New Opportunities/Some Safety Concerns Arise8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 12) Virtual Worlds Open Up New Revenue Sources13) Online Play/Social Gaming on the Rise 14) TV over IP — TV Networks, Cable Companies and Web Sites Converge 15) Apple Rules in Apps/Android Plays Catch-up 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows
Games, Apps & Social Media Industry Statistics
1) Games, Apps & Social Media Industry Overview
2) Top 10 Social Networking Websites: April 2012
3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012
4) Top 5 Search Engines, U.S.: April 2012
5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010
7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010
8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010
9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010
10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010
11) Wireless Standards & Speeds
12) Common Internet Activities, U.S.
13) Common Daily Internet Activities, U.S.
Table of Contents
PLUNKETT'S GAMES, APPS & SOCIAL MEDIAINDUSTRY TRENDS & STATISTICS 2013CONTENTSChapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 11) Introduction to the Games, Apps and Social Media Industry 12) User Generated Content Drives Social Media and Generates Ad Revenues 43) Targeted Online Advertising and Social Network Advertising Boost Revenues 54) Social Media Privacy Concerns Plague the Industry 65) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 66) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 87) 3-D Games Open New Opportunities/Some Safety Concerns Arise 108) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBookSales Soar 119) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 1210) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 1311) Multi-Player Gaming (MMORPGs) is Strong Worldwide 1312) Virtual Worlds Open Up New Revenue Sources 1413) Online Play/Social Gaming on the Rise 1514) TV over IP—TV Networks, Cable Companies and Web Sites Converge 1615) Apple Rules in Apps/Android Plays Catch-up 1816) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry BirdsMajor Success 1817) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows 19Chapter 2: Games, Apps & Social Media Industry Statistics 21Games, Apps & Social Media Industry Overview 22Top 10 Social Networking Websites: April 2012 23Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 24Top 5 Search Engines, U.S.: April 2012 25Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 26Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 27Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 28Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses,U.S.: 2006-2010 29Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.:2007-2010 30Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 31Wireless Standards & Speeds 32Common Internet Activities, U.S. 33Common Daily Internet Activities, U.S. 34
Companies Mentioned
ACTIVISION BLIZZARD INC
ADULTSWIM.COM
ALIENWARE CORPORATION
AMERICAN WAGERING INC
AOL INC
APPLABS INC
APPLE INC
ARENANET
ARISTOCRAT LEISURE LTD
ARTIFICIAL LIFE INC
ASPYR MEDIA INC
ASUSTEK COMPUTER INC (ASUS)
ATARI INC
ATLUS USA INC
AVADIRECT CUSTOM COMPUTERS
BAIDU.COM INC
BALLY TECHNOLOGIES INC
BEHEMOTH (THE)
BETHESDA SOFTWORKS LLC
BIG FISH GAMES
BIOWARE CORP
BOLT CREATIVE
BUNGIE STUDIOS
CAPCOM
CCP HF
CHAIR ENTERTAINMENT GROUP
CHANGYOU.COM LIMITED
CHILLINGO
CODEMASTERS SOFTWARE COMPANY LTD (THE)
CONCRETE SOFTWARE INC
CRITERION GAMES
CRYPTOLOGIC LTD
CRYSTAL DYNAMICS
CRYTEK GMBH
CYAN WORLDS INC
CYBERPOWER PC
DATAART
DAYS OF WONDER INC
DEEP SILVER
DELL INC
DEMAND MEDIA INC
DENA CO LTD
DIGITAL BRIDGES LIMITED
DIGITAL CHOCOLATE INC
DIGITAL STORM
DISNEY INTERACTIVE STUDIOS INC
DOUBLE FINE PRODUCTIONS INC
DYNAMO GAMES
EB GAMES
EIDOS PLC
ELECTRONIC ARTS INC
ENSEMBLE STUDIOS
EPALS INC
EPIC GAMES
FACEBOOK INC
FALCON NORTHWEST COMPUTER SYSTEMS INC
FINBLADE
FIREMINT
FISHLABS ENTERTAINMENT GMBH
FOURSQUARE
FREEVERSE INC
FRIENDSTER INC
GAME LOCALIZATION NETWORK LTD
GAMEFLY
GAMEHOUSE
GAMELOFT INC
GAMELOFT SA
GAMESTOP CORP
GAMING PARTNERS INTERNATIONAL CORP
GETJAR INC
GIANT INTERACTIVE
GIGAMEDIA LTD
GLU MOBILE INC
GOG LTD
GOINGON NETWORKS INC
GOOGLE INC
GOTV NETWORKS
GRAPPLE MOBILE
GREE INC
GREEN TOMATO LIMITED
HALFBRICK STUDIOS
HANDCIRCUS LTD
HANDS-ON MOBILE
HANDY-GAMES.COM GMBH
HARMONIX MUSIC SYSTEMS INC
HEWLETT-PACKARD CO (HP)
HUDSON SOFT CO LTD
ID SOFTWARE LLC
IDEAWORKS GAME STUDIO
IENTERTAINMENT NETWORK INC
IGN ENTERTAINMENT
IMAGINATION STUDIOS AB
INFINITY WARD
INNOCORE
INSOMNIAC GAMES
INTERNATIONAL GAME TECHNOLOGY
IO INTERACTIVE
JAGEX LTD
JIVE SOFTWARE
KAIXIN001 (HAPPY NETWORK)
KOCH MEDIA GMBH
KOCH MEDIA GMBHKONAMI CORPLAYAR BVLENOVO GROUP LIMITEDLG ELECTRONICS INCLINDEN LABLINKEDIN CORPLOCATION LABSLOOPT INCLUCASARTS ENTERTAINMENT COMPANY LLCMACHINEWORKS NORTHWEST LLCMAINGEAR CORPMAJESCO ENTERTAINMENT COMPANYMATRIX SOFTWAREMICROSOFT CORPMINICLIP SAMIXI INCMO GROUP INTERNATIONALMOTOROLA MOBILITY INCMULTIMEDIA GAMES INCMYSPACENAMCO BANDAI GAMESNCSOFT CORPNETEASE.COM INCNEXON CORPNGMOCO INCNINTENDO CO LTDNOKIA CORPORATIONNTN BUZZTIME INCNVIDIA CORPOBERON MEDIAONLIVE INCORIGIN PC CORPPERFECT WORLD ENTERTAINMENT INCPINE TECHNOLOGY HOLDINGS LTDPINTERESTPLAYDOM INCPLAYER ONE LTDPLAYFISHPOPCAP GAMES INCPRIMESENSE LTDQUALITY SOFTPROQUANTIC DREAMRELENTLESS SOFTWARE LTDRELIANCE BIG ENTERTAINMENTRENREN INCRESEARCH IN MOTION LTD (RIM)ROCKSTAR GAMESROCKSTEADY STUDIOSROCKYOU INCROVIO MOBILE LTDRUNIC GAMES INCSAMSUNG ELECTRONICS CO LTDSAPPHIRE TECHNOLOGY LTDSCIENTIFIC GAMES CORPORATIONSEGA CORPSEGA SAMMY HOLDINGS INCSHANDA GAMES LTDSHANDA INTERACTIVE ENTERTAINMENT LIMITEDSHUFFLE MASTER INCSINA CORPORATIONSLIDE INCSNK PLAYMORE CORPSOHU.COM INCSONIC TEAMSONY CORPORATIONSONY ERICSSON MOBILE COMMUNICATIONS ABSOUTHPEAK INTERACTIVE CORPORATIONSQUARE ENIXTAKE-TWO INTERACTIVE SOFTWARE INCTECMO KOEI HOLDINGS CO LTDTELEFON AB LM ERICSSON (ERICSSON)TENCENT HOLDINGS LTDTESTRONIC LABSTHATGAMECOMPANYTHEMIS GROUP INCTHQ INCTREYARCHTURBINE INCTWILIOTWISTED PIXEL GAMES LLCTWITTER INCUBISOFTUBM TECHWEBUSHIVALVE CORPVELOCITY MICRO INCVICARIOUS VISIONS INCWARNER BROTHERS INTERACTIVE ENTERTAINMENT INCWEBZEN INCWIZARDS OF THE COAST LLCWMS INDUSTRIES INCYAHOO! INCYOUBET.COM INCYOUKU.COM INCYOUTUBE LLCZENIMAX MEDIA INCZEPTOLABZOO ENTERTAINMENT INCZUORAZYNGA INCZYNGA NEW YORK
To order this report:: Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013
Contact Clare: clare@reportlinker.com
US:(339) 368 6001
Intl:+1 339 368 6001
SOURCE Reportlinker
Published February 11, 2013 Reads 811
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