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WMS Reports Fiscal 2013 Second Quarter Results

WMS Industries Inc. (NYSE:WMS) today reported revenue of $157.5 million and net income of $4.3 million, or $0.08 per diluted share, for the quarter ended December 31, 2012, inclusive of a $2.0 million after-tax impact, or $0.04 per diluted share, for a discrete non-U.S. tax item and $2.5 million of pre-tax expense, or $0.03 per diluted share, for costs incurred in the process leading to the recently announced definitive merger agreement with Scientific Games Corporation (NASDAQ:SGMS). These results compare to revenue of $162.2 million and net income of $16.1 million, or $0.29 per diluted share, in the December 2011 quarter, which included a benefit of $2.1 million pre-tax, or $0.02 per diluted share, related to the settlement of litigation.

Net income and diluted earnings per share in the December 2012 quarter reflect a year-over-year increase in research and development and online marketing expenses to support growth in the Company’s interactive products and services initiatives, as well as the impact of the two interactive acquisitions completed in the June 2012 quarter. In addition, December results reflect the ongoing development and commercialization of a greater number of new participation and for-sale games and cabinets, including the new Blade™ and Gamefield xD™ cabinets with WMS’ CPU-NXT®3 operating system, both of which are on schedule to launch in the March 2013 quarter.

Recent Highlights:

  • Gaming operations revenues increased $8.0 million on a year-over-year basis and $1.6 million on a quarterly sequential basis to $72.7 million, primarily reflecting continued interactive products and services revenue growth, as well as growth in the installed participation base, which was 342 gaming machines higher at December 31, 2012 than at December 31, 2011.
  • Cash flow provided by operating activities for the six months ended December 31, 2012, was $71.2 million, a year-over-year increase of $5.5 million or 8%.
  • During the quarter, Jackpot Party® Social Casino, the fourth most-popular casino game on Facebook® as measured by number of daily active users, generated continued revenue growth, averaging more than $100,000 a day in revenues after the Facebook payment processing fee, primarily due to higher monetization rates and higher average daily payments by paying players.
  • Jackpot Party Social Casino was launched on the Apple® iOS on the iPhone® during December. As a native application on iOS available in the Apple iTunes Store®, the app quickly became among the top ten largest grossing casino game apps on the iPhone from Apple.
  • WMS was selected by the Western Canada Lotteries Corporation to replace existing VLT units throughout the province of Saskatchewan, adding to its previous selection by the Alberta Liquor and Gaming Commission and Manitoba Lotteries Corporation to participate in their VLT replacement initiatives.
  • In the December quarter, WMS agreed to make its library of classic slot gaming content available to the British Columbia Lottery Corporation for its online casino.
  • In the December 2012 quarter, WMS’ innovative new My Poker® video poker dedicated gaming machines were introduced at casinos in several regional locations.

“WMS’ progress with the commercialization of new innovative game content and products is evident in the sequential quarterly growth of domestic replacement units shipped and solid demand for our Canadian and Illinois VLT units,” said Brian R. Gamache, Chairman and Chief Executive Officer. “Importantly, in the current quarter we have installed our new unique Gamefield xD participation gaming machines at casinos in New Jersey and expect initial installations in more jurisdictions throughout the quarter. Further, following the December 2012 launch of our My Poker® video poker platform in select regional locations, we have now launched the product at Station Casinos’ properties in the Las Vegas area and continue to roll it out in additional casinos in various jurisdictions. We also recently shipped our first units of the sleek, new Blade cabinet to a casino in Detroit. Customer demand for the Blade cabinet is running at record levels for a WMS product launch and in the March and June quarters we expect to ship more than twice the units we shipped in the first two quarters after launching our Bluebird2 cabinet almost five years ago. We also have very high customer demand for the Gamefield xD product. In its first four weeks of being orderable, we have booked more than 500 unit placements. The early performance of our new video poker product is also very encouraging and we have more than 750 My Poker gaming machines shipped to-date or on order. Reflecting the commercialization of these multiple new cabinet launches, in the current quarter WMS will go from having the oldest set of gaming machines amongst our competitive set to offering the freshest group of new cabinets.

“In addition, with the revenue growth achieved to date for interactive products and services, our investment in this attractive new product distribution channel is proving to be very prudent,” continued Gamache. “The early success of Jackpot Party Social Casino contributed to the $12 million in year-over-year revenue growth from interactive products and services.”

Fiscal 2013 Second Quarter Financial Review

The following table summarizes key components related to revenue generation for the three months ended December 31, 2012, and 2011 (dollars in millions, except unit, per unit and per day data):

  Three Months Ended

December 31,

 

Increase/(Decrease)

2012   2011 Amount   %
Total Revenues $ 157.5 $ 162.2 $ (4.7 ) (2.9 )
Product Sales Revenues:
New gaming machine sales revenues $ 75.6 $ 79.1 $ (3.5 ) (4.4 )
Other product sales revenues   9.2   18.4   (9.2 ) (50.0 )
Total product sales revenues $ 84.8 $ 97.5 $ (12.7 ) (13.0 )
 
Average sales price per new unit $ 15,558 $ 16,325 $ (767 ) (4.7 )
New unit shipments to the U.S. and Canada 2,778 2,759 19 0.7
New unit shipments to International markets   2,080   2,087   (7 ) (0.3 )
Total new units on which revenue was recognized 4,858 4,846 12 0.2
Used unit shipments   924   1,575   (651 ) (41.3 )
Total unit shipments   5,782   6,421   (639 ) (10.0 )
 
Conversion kit unit sales 1,390 5,000 (3,610 ) (72.2 )
Cost of product sales $ 43.2 $ 48.7 $ (5.5 ) (11.3 )

 

 

 

Gaming Operations Revenues:
Participation revenues $ 54.6 $ 58.4 $ (3.8 ) (6.5 )
Interactive products and services revenues 13.0 1.2 11.8 nm
Other gaming operations revenues   5.1   5.1    
Total gaming operations revenues $ 72.7 $ 64.7 $ 8.0   12.4
 
Installed base of participation units at period end 9,624 9,282 342 3.7
Average installed participation units 9,281 9,376 (95 ) (1.0 )
Average daily revenue per participation unit $ 63.89 $ 67.62 $ (3.73 ) (5.5 )
Cost of gaming operations $ 13.7 $ 14.4 $ (0.7 ) (4.9 )
 

Product Sales Revenues

Total product sales revenues for the December 2012 quarter were $84.8 million compared to $97.5 million in the prior-year period. WMS shipped 2,778 new gaming machines to customers in the U.S. and Canada, inclusive of 1,060 VLTs for Canada and 204 VLTs for the new Illinois VLT market. Total global shipments increased 1,067 units on a quarterly sequential basis, and were flat on a year-over-year basis. Lower demand in the December quarter for our current gaming cabinets reflects heightened interest by customers in purchasing the new Blade cabinet after seeing it at G2E®, which resulted in some customers deferring purchases of Bluebird2 gaming machines. This purchase behavior is not unusual for the launch of a new gaming product. Although these deferrals impacted our total shipments, we sold 3,245 Bluebird2-style cabinets and 1,412 Bluebird xD cabinets in the December quarter. Replacement units shipped to U.S. and Canadian customers were 2,434 units, inclusive of the Canadian VLT units, compared with 2,200 gaming machines in the prior-year period, while new gaming machine sales for new casino openings and expansions totaled 344 units compared with approximately 600 units in the December 2011 quarter. WMS shipped 2,080 new units, or 43% of total global new unit shipments, to international customers in the December 2012 quarter, compared to 2,087 new units, or 43% of global sales in the year-ago period. The Company’s average sales price of $15,558 declined on a quarterly sequential and year-over-year basis primarily reflecting the mix impact and lower average selling prices associated with VLTs and the new Bluebird®2-lite cabinet for select international markets, as well as the impact of the competitive marketplace and challenges from having a five-year old cabinet just ahead of launching the Blade cabinet.

Other product sales revenues declined by 50% to $9.2 million, reflecting lower conversion kit sales revenue compared to the record level in the year-ago period, and lower used gaming machine revenues as a result of a smaller number of trade-in units accepted which, translated into a smaller number of unit sales at slightly lower prices than the year-ago period.

Gaming Operations Revenues

Gaming operations revenues increased $8.0 million to $72.7 million in the December 2012 quarter from $64.7 million in the year-ago period, marking the second consecutive quarter of year-over-year growth in gaming operations revenues. The installed participation base at December 31, 2012 increased by 342 units over the prior year and was essentially flat with the installed base of 9,632 units at September 30, 2012. The average installed participation base for the December 2012 quarter declined by 95 units year over year to 9,281 units primarily reflecting the impact of units that were offline during the quarter as a result of superstorm Sandy affecting Eastern U.S. casinos, coupled with one customer removing units at the beginning of the quarter. Average revenue per day in the quarter of $63.89 per unit compares to average revenue per day of $65.23 in the September 2012 quarter and $67.62 in the December 2011 quarter.

Revenues from interactive products and services increased $3.5 million, or 37% on a quarterly sequential basis to $13.0 million and were up from $1.2 million in the prior-year period, primarily reflecting the growing success of the Company’s July 2012 launch of the Jackpot Party Social Casino on Facebook.

The Jackpot Party Social Casino is now the fourth most popular social casino on Facebook based on the number of daily active users. Revenue growth for interactive products and services also reflects organic growth in WMS’ UK-based B2C online website and the addition of Phantom EFX retail sales and Jadestone game server integration revenues.

Other gaming operations revenues were flat on a year-over-year basis at $5.1 million.

Costs and Expenses

The following table summarizes key components of costs and expenses for the three months ended December 31, 2012, and 2011 ($ in millions):

  Three Months Ended

December 31,

 

Increase/(Decrease)

Costs and Expenses: 2012   2011 Amount   %
Cost of product sales $ 43.2 $ 48.7 $ (5.5 ) (11.3 )
As a percentage of product sales revenues 50.9 % 49.9 % 100 bp 2.0
Cost of gaming operations 13.7 14.4 (0.7 ) (4.9 )
As a percentage of gaming operations revenues 18.8 % 22.3 % (350)bp (15.7 )
Research and development expense 26.7 23.7 3.0 12.7
As a percentage of total revenues 17.0 % 14.6 % 240 bp 16.4
Selling and administrative expense 37.9 33.2 4.7 14.2
As a percentage of total revenues 24.1 % 20.5 % 360 bp 17.6
Depreciation and amortization expense 29.0 21.2 7.8 36.8
As a percentage of total revenues   18.4 %   13.1 % 530 bp 40.5
Total costs and expenses $ 150.5   $ 141.2   $ 9.3   6.6
Operating income $ 7.0   $ 21.0   $ (14.0 ) (66.7 )
Operating margin 4.4 % 12.9 % (850)bp (65.9 )
 

Cost of product sales declined $5.5 million to $43.2 million in the December 2012 quarter primarily reflecting the lower unit cost of VLTs, lower gaming machine unit costs due to the Company’s strategic sourcing, supply chain and other continuous improvement initiatives, and lower sales of used gaming machines and conversion kit units. As a percent of product sales revenues, cost of product sales increased to 50.9% from 49.9% primarily reflecting the lower average sales price associated with VLTs.

Cost of gaming operations declined $0.7 million primarily reflecting the low costs associated with the revenues from interactive products and services and a more favorable jackpot expense experience on wide-area progressive games. As a result, cost of gaming operations as a percent of gaming operations revenues improved 350 basis points.

Research and development expenses in the December 2012 quarter increased $3.0 million year over year to $26.7 million. The expected increase reflects the incremental expense from two interactive acquisitions in the June 2012 quarter and higher development costs, including an increase in staffing required for porting WMS’ library of slot gaming content for distribution as interactive products and services, coupled with a modest increase in spending to support the development of the Company’s innovative new casino gaming products.

Selling and administrative expenses in the December 2012 quarter increased $4.7 million year over year and $3.5 million on a quarterly sequential basis to $37.9 million. The increase reflects $2.5 million of costs incurred in the process leading up to the recently announced definitive merger agreement with Scientific Games Corporation, the impact of the two acquisitions in the June 2012 quarter, the previously planned increase in online marketing costs to expand the player base for interactive products, a modest increase to support the overall growth of interactive products and services, and the incremental expenses related to the Company’s implementation of an upgraded enterprise-wide ERP system partially offset by ongoing cost savings initiatives.

Depreciation and amortization expense of $29.0 million in the December 2012 quarter increased $7.8 million on a year over year basis and $1.0 million on a quarterly sequential basis. The year-over-year increase reflects the Company’s investment in its installed base of participation gaming machines over the last 12 months, depreciation associated with the completion of a major new facility, implementation of an upgraded enterprise-wide ERP system and the amortization of finite-lived intangible assets from the two acquisitions completed in the June 2012 quarter.

Cash Flow and Balance Sheet

Cash flow provided by operating activities for the six months ended December 31, 2012, increased $5.5 million to $71.2 million, reflecting higher depreciation and amortization, share-based compensation, a lower negative impact from the change in operating assets and liabilities and tax impacts, partially offset by lower net income and other non-cash items. Total receivables, net declined to $362.4 million at December 31, 2012, from $387.8 million at September 30, 2012, and compare with $405.1 million at June 30, 2012, and reflect a $44.0 million, or 36%, decrease in long-term notes receivable during the last six months. Inventory was $55.7 million, or $13.4 million lower than at December 31, 2011, primarily reflecting operational improvements and lower finished goods inventory, and was up slightly from the $53.3 million in inventory at June 30, 2012. Total current liabilities at December 31, 2012, declined $55.2 million from June 30, 2012, due to lower accounts payables and lower accrued liabilities reflecting the timing of income tax payments.

Net cash used in investing activities increased in the December 2012 six-month period to $78.0 million compared with $73.5 million for the six months ended December 2011, reflecting a $3.0 million increase in capital deployed for gaming operations equipment and $1.8 million higher expenditures for property, plant and equipment partially offset by a $0.3 million decrease in capital deployed to acquire or license intangible and other non-current assets. For the December 2012 quarter, capital expenditures for gaming operations equipment and property, plant and equipment declined by $3.1 million year over year and $20.3 million sequentially from the September 2012 quarter.

Net cash provided by financing activities was $18.5 million compared to the use of $2.3 million of cash in the prior-year six-month period primarily due to a $32.1 million decline in stock repurchase activity, partially offset by $10.0 million of lower net borrowings under the Company’s line of credit.

Total cash, cash equivalents and restricted cash was $87.8 million at December 31, 2012, and long-term debt was $85.0 million.

Adjusted EBITDA, a non-GAAP financial metric (see reconciliation to net income schedule at the end of this release), decreased to $48.5 million in the December 2012 quarter compared with $57.7 million in the prior-year period. The adjusted EBITDA margin for the December 2012 quarter was 30.8% compared with 35.6% in the year-ago period.

About WMS

WMS serves the gaming industry worldwide by designing, manufacturing and marketing games, video and mechanical reel-spinning gaming machines, video lottery terminals and in gaming operations, which consists of the placement of leased participation gaming machines in legal gaming venues. The Company also develops and markets digital gaming content, products, services and end-to-end solutions that address global online wagering and play-for-fun social, casual and mobile gaming opportunities. WMS also addresses customers’ gaming floor evolution with its WAGE-NET® networked gaming solution, a suite of systems technologies and applications designed to increase customers’ revenue generating capabilities and operational efficiency. More information on WMS can be found at www.wms.com or visit the Company on Facebook®, Twitter® or YouTube®.

MONOPOLY is a trademark of Hasbro. Used with permission. ©2013 Hasbro. All rights reserved.

THE WIZARD OF OZ and all related characters and elements are trademarks of and © Turner Entertainment Co. (s13)

This press release contains forward-looking statements concerning our future business performance, strategy, outlook, plans, products and liquidity. Forward-looking statements may be typically identified by such words as “may,” “will,” “should,” “expect,” “anticipate,” “plan,” “likely,” “believe,” “estimate,” “continue,” “project,” and “intend,” among others. These forward-looking statements are subject to risks and uncertainties that could cause our actual results to differ materially from the expectations expressed in the forward-looking statements. Although we believe that the expectations reflected in our forward-looking statements are reasonable, any or all of our forward-looking statements may prove to be incorrect. Consequently, no forward-looking statements may be guaranteed. We undertake no obligation to update such forward looking statements, all of which are made only as of this date, February 6, 2013. Factors which could cause our actual results to differ from those projected or contemplated in any such forward-looking statements include, but are not limited to, the following factors: (1) there is a risk that the acquisition of WMS (“the acquisition”) pursuant to the recently announced merger agreement with Scientific Games may not be consummated, on a timely basis or otherwise; (2) our business may be disrupted while the acquisition by Scientific Games is pending or if the acquisition is not consummated as our ability to transact business with customers, suppliers and other business partners may be adversely affected; (3) it may be difficult for us to retain and recruit employees in vital areas while the acquisition is pending or if it fails; (4) in the event our recently announced acquisition by Scientific Games is not consummated, the price of our stock may be affected; (5) there could be unexpected costs, charges or expenses resulting from the pending acquisition; (6) in connection with the recent implementation of our enterprise resource planning system, there is the risk of inaccurate data or reporting and significant design errors that could have a negative effect on our operating results and impact our ability to manage our business which could constitute significant deficiencies; (7) delay or refusal by regulators to approve our new gaming platforms, cabinet designs, game themes and related hardware and software; (8) changes in regulations or regulatory interpretations that may adversely affect existing product placements or future placements; (9) an inability to introduce in a timely manner new games and gaming machines that achieve and maintain market acceptance; (10) a decrease in the desire of casino customers to upgrade gaming machines or allot floor space to leased or participation games, resulting in reduced demand for our products; (11) a reduction in capital spending or interruption in payments by casino customers associated with business weakness or economic uncertainty that adversely affects our customers' ability to make purchases or pay; (12) a greater-than-expected demand for operating leases by customers over outright product sales or sales financing leases that shift revenue recognition from a single period to the term of such operating leases; (13) a reduction in play levels of our participation games by casino patrons, whether due to economic conditions or increased placements of competitive product; (14) inability of suppliers of key components to timely meet our requirements to fulfill customer orders; (15) increased pricing or promotional competitive activity that adversely affects our average selling price or product revenues; (16) a failure to obtain and maintain our gaming licenses and regulatory approvals; (17) failure of customers or players to adapt to the new technologies that we introduce in new product concepts; (18) a software anomaly or fraudulent manipulation of our gaming machines and software; (19) a failure to obtain the right to use or an inability to adapt to rapid development of new technologies; (20) an infringement claim seeking to restrict our use of material technologies; (21) risks of doing business in international markets, including political and economic instability, terrorist activity, changes in importation and repatriation regulations such as currently experienced in Argentina, and foreign currency fluctuations; and (22) the unfavorable outcome of any legal proceedings in which we may be involved from time to time. These factors and other factors that could cause actual results to differ from expectations are more fully described under “Item 1. Business”, “Item 1A. Risk Factors” and “Legal Proceedings” in our Annual Report on Form 10-K for the year ended June 30, 2012, and our more recent reports filed with the U.S. Securities and Exchange Commission.

WMS INDUSTRIES INC.

CONDENSED CONSOLIDATED STATEMENTS OF INCOME

(in millions of U.S. dollars and millions of shares, except per share amounts)

(unaudited)

   

Three Months Ended
December 31,

Six Months Ended
December 31,

REVENUES: 2012   2011 2012   2011
 
Product sales $ 84.8 $ 97.5 $ 172.8 $ 184.6
Gaming operations   72.7     64.7     143.8     133.2  
Total revenues 157.5 162.2 316.6 317.8
 
COSTS AND EXPENSES:
Cost of product sales (1) 43.2 48.7 84.5 91.5
Cost of gaming operations (1) 13.7 14.4 28.9 28.7
Research and development 26.7 23.7 54.3 48.1
Selling and administrative 37.9 33.2 72.3 71.5
Depreciation and amortization (1) 29.0 21.2 57.0 43.8
Impairment and restructuring charges               9.7  
Total costs and expenses   150.5     141.2     297.0     293.3  
 
OPERATING INCOME 7.0 21.0 19.6 24.5
Interest expense (1.0 ) (0.4 ) (1.7 ) (0.8 )
Interest income and other income and expense, net   3.9     4.2     6.3     6.9  
Income before income taxes 9.9 24.8 24.2 30.6
Provision for income taxes   5.6     8.7     10.6     10.7  
NET INCOME $ 4.3   $ 16.1   $ 13.6   $ 19.9  
 

Earnings per share:

Basic $ 0.08   $ 0.29   $ 0.25   $ 0.36  
Diluted $ 0.08   $ 0.29   $ 0.25   $ 0.35  
Weighted-average common shares:
Basic common stock outstanding   54.5     55.6     54.5     55.9  
Diluted common stock and common stock equivalents   54.6     55.8     54.6     56.2  
 

1) Depreciation and amortization includes the following amounts attributable to cost of product sales and cost of gaming operations:

Cost of product sales $ 2.1 $ 1.4 $ 4.1 $ 2.8
Cost of gaming operations $ 17.8 $ 13.1 $ 35.4 $ 27.2
 

CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME

(in millions of U.S. dollars)

(unaudited)

   

Three Months Ended
December 31,

Six Months Ended
December 31,

2012   2011   2012   2011
 
Net income $ 4.3 $ 16.1 $ 13.6 $ 19.9
Foreign currency translation adjustment, net of taxes   1.2   (2.3 )   4.1   (5.4 )
Total comprehensive income $ 5.5 $ 13.8   $ 17.7 $ 14.5  
 

WMS INDUSTRIES INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(in millions of U.S. dollars and millions of shares)

   

ASSETS

December 31,
2012

June 30,
2012

CURRENT ASSETS: (unaudited) (audited)
Cash and cash equivalents $ 72.8 $ 62.3

Restricted cash and cash equivalents

  15.0     13.8  
Total cash, cash equivalents and restricted cash 87.8 76.1
Accounts and notes receivable, net of allowances of $8.2 and $6.9, respectively 284.1 282.8
Inventories 55.7 53.3
Other current assets   46.4     40.1  
Total current assets 474.0 452.3
 
NON-CURRENT ASSETS:
Long-term notes receivable, net 78.3 122.3

Gaming operations equipment, net of accumulated depreciation and amortization of $250.6 and $227.1, respectively

122.1 115.7

Property, plant and equipment, net of accumulated depreciation and amortization of $159.1 and $142.0, respectively

236.6 226.7
Intangible assets, net 175.4 178.9
Deferred income tax assets 40.6 39.3
Other assets, net   19.7     18.9  
Total non-current assets   672.7     701.8  
TOTAL ASSETS $ 1,146.7   $ 1,154.1  
 

LIABILITIES AND STOCKHOLDERS’ EQUITY

CURRENT LIABILITIES:
Accounts payable $ 59.3 $ 84.8
Accrued compensation and related benefits 7.9 9.5
Other accrued liabilities   48.4     76.5  
Total current liabilities 115.6 170.8
 
NON-CURRENT LIABILITIES:
Long-term debt 85.0 60.0

Deferred income tax liabilities

22.7 22.7
Other non-current liabilities   25.1     23.3  
Total non-current liabilities 132.8 106.0
Commitments, contingencies and indemnifications
 
STOCKHOLDERS’ EQUITY:
Preferred stock (5.0 shares authorized, none issued)
Common stock (200.0 shares authorized and 59.7 shares issued) 29.8 29.8
Additional paid-in capital 446.9 443.5
Treasury stock, at cost (5.1 and 4.9 shares, respectively) (144.2 ) (144.1 )
Retained earnings 568.5 554.9
Accumulated other comprehensive loss   (2.7 )   (6.8 )
Total stockholders’ equity   898.3     877.3  
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY $ 1,146.7   $ 1,154.1  
 

WMS INDUSTRIES INC.

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in millions of U.S. dollars)

(unaudited)

 

Six Months Ended
December 31,

2012   2011
CASH FLOWS FROM OPERATING ACTIVITIES
Net income $ 13.6 $ 19.9

Adjustments to reconcile net income to net cash provided by (used in) operating activities:

Depreciation 47.2 37.1
Amortization of intangible and other assets 17.9 14.2
Share-based compensation 8.0 7.6
Other non-cash items 2.4 10.2
Deferred income taxes (1.3 ) (2.0 )
Tax benefit from exercise of stock options (0.2 )
Change in operating assets and liabilities   (16.6 )   (21.1 )
Net cash provided by operating activities 71.2 65.7
 
CASH FLOWS FROM INVESTING ACTIVITIES
Additions to gaming operations equipment (38.6 ) (35.6 )
Additions to property, plant and equipment (32.9 ) (31.1 )
Payments to acquire or license intangible and other non-current assets   (6.5 )   (6.8 )
Net cash used in investing activities (78.0 ) (73.5 )
 
CASH FLOWS FROM FINANCING ACTIVITIES
Borrowings under revolving credit facility 63.0 35.0
Repayments of borrowings under revolving credit facility (38.0 )
Purchases of treasury stock (5.0 ) (37.1 )
Additional consideration related to acquisitions (2.6 )
Cash received from exercise of stock options and employee stock purchase plan 1.1 2.1
Debt issuance costs (2.5 )
Tax benefit from exercise of stock options       0.2  
Net cash provided (used) by financing activities 18.5 (2.3 )
Effect of exchange rates on cash and cash equivalents   (1.2 )   (1.3 )
 
INCREASE (DECREASE) IN CASH AND CASH EQUIVALENTS 10.5 (11.4 )
CASH AND CASH EQUIVALENTS, beginning of period   62.3     90.7  
CASH AND CASH EQUIVALENTS, end of period $ 72.8   $ 79.3  
 

WMS INDUSTRIES INC.

Supplemental Data – Earnings per Share

(in millions of U.S. dollars and millions of shares, except per share amounts)

(unaudited)

   
Three Months Ended December 31, Six Months Ended December 31,
    2012   2011   2012   2011
 
Net income $ 4.3 $ 16.1 $ 13.6 $ 19.9
 
Basic weighted average common shares outstanding 54.5 55.6 54.5 55.9
Dilutive effect of stock options 0.0 0.1 0.0 0.2

Dilutive effect of restricted common stock and warrants

  0.1   0.1   0.1   0.1

Diluted weighted average common stock and common stock equivalents

  54.6   55.8   54.6   56.2
Basic earnings per share of common stock $ 0.08 $ 0.29 $ 0.25 $ 0.36
Diluted earnings per share of common stock and common stock equivalents $ 0.08 $ 0.29 $ 0.25 $ 0.35
 

Supplemental Data – Reconciliation of Net Income to Adjusted EBITDA

(in millions of U.S. dollars)

(unaudited)

   
Three Months Ended December 31, Six Months Ended December 31,
    2012   2011   2012   2011
 
Net income $ 4.3   $ 16.1   $ 13.6   $ 19.9  
 
Net income $ 4.3 $ 16.1 $ 13.6 $ 19.9
Depreciation 24.2 17.8 47.2 37.1
Amortization of intangible and other assets 8.9 7.6 17.9 14.2
Provision for income taxes 5.6 8.7 10.6 10.7
Interest expense 1.0 0.4 1.7 0.8
Share-based compensation 3.6 5.0 8.0 7.6
Other non-cash items   0.9     2.1     2.4     10.2  
Adjusted EBITDA $ 48.5   $ 57.7   $ 101.4   $ 100.5  
Adjusted EBITDA margin   30.8 %   35.6 %   32.0 %   31.6 %
 

Adjusted EBITDA (earnings before interest, taxes, depreciation, amortization, share-based compensation and other non-cash items, including non-cash impairment and restructuring charges) and adjusted EBITDA margin are supplemental non-GAAP financial metrics used by our management and commonly used by industry analysts to evaluate our financial performance. Adjusted EBITDA and adjusted EBITDA margin provide additional useful information to investors regarding our ability to service debt and are commonly used financial analysis metrics for measuring and comparing gaming companies in areas of liquidity, operating performance, valuation and leverage. Adjusted EBITDA and adjusted EBITDA margin should not be construed as an alternative to operating income (as an indicator of our operating performance) or net cash provided by operating activities (as a measure of liquidity) as determined in accordance with U.S. generally accepted accounting principles. All companies do not calculate adjusted EBITDA and adjusted EBITDA margin in necessarily the same manner, and WMS’ presentation may not be comparable to those presented by other companies.

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The Internet of Things is not new. Historically, smart businesses have used its basic concept of leveraging data to drive better decision making and have capitalized on those insights to realize additional revenue opportunities. So, what has changed to make the Internet of Things one of the hottest topics in tech? In his session at @ThingsExpo, Chris Gray, Director, Embedded and Internet of Things, discussed the underlying factors that are driving the economics of intelligent systems. Discover how hardware commoditization, the ubiquitous nature of connectivity, and the emergence of Big Data a...
"BSQUARE is in the business of selling software solutions for smart connected devices. It's obvious that IoT has moved from being a technology to being a fundamental part of business, and in the last 18 months people have said let's figure out how to do it and let's put some focus on it, " explained Dave Wagstaff, VP & Chief Architect, at BSQUARE Corporation, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4-6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
The major cloud platforms defy a simple, side-by-side analysis. Each of the major IaaS public-cloud platforms offers their own unique strengths and functionality. Options for on-site private cloud are diverse as well, and must be designed and deployed while taking existing legacy architecture and infrastructure into account. Then the reality is that most enterprises are embarking on a hybrid cloud strategy and programs. In this Power Panel at 15th Cloud Expo (http://www.CloudComputingExpo.com), moderated by Ashar Baig, Research Director, Cloud, at Gigaom Research, Nate Gordon, Director of T...
SYS-CON Events announced today that IDenticard will exhibit at SYS-CON's 16th International Cloud Expo®, which will take place on June 9-11, 2015, at the Javits Center in New York City, NY. IDenticard™ is the security division of Brady Corp (NYSE: BRC), a $1.5 billion manufacturer of identification products. We have small-company values with the strength and stability of a major corporation. IDenticard offers local sales, support and service to our customers across the United States and Canada. Our partner network encompasses some 300 of the world's leading systems integrators and security s...
SYS-CON Events announced today that Windstream, a leading provider of advanced network and cloud communications, has been named “Silver Sponsor” of SYS-CON's 16th International Cloud Expo®, which will take place on June 9–11, 2015, at the Javits Center in New York, NY. Windstream (Nasdaq: WIN), a FORTUNE 500 and S&P 500 company, is a leading provider of advanced network communications, including cloud computing and managed services, to businesses nationwide. The company also offers broadband, phone and digital TV services to consumers primarily in rural areas.

ARMONK, N.Y., Nov. 20, 2014 /PRNewswire/ --  IBM (NYSE: IBM) today announced that it is bringing a greater level of control, security and flexibility to cloud-based application development and delivery with a single-tenant version of Bluemix, IBM's platform-as-a-service. The new platform enables developers to build ap...

The BPM world is going through some evolution or changes where traditional business process management solutions really have nowhere to go in terms of development of the road map. In this demo at 15th Cloud Expo, Kyle Hansen, Director of Professional Services at AgilePoint, shows AgilePoint’s unique approach to dealing with this market circumstance by developing a rapid application composition or development framework.
“In the past year we've seen a lot of stabilization of WebRTC. You can now use it in production with a far greater degree of certainty. A lot of the real developments in the past year have been in things like the data channel, which will enable a whole new type of application," explained Peter Dunkley, Technical Director at Acision, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
DevOps Summit 2015 New York, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that it is now accepting Keynote Proposals. The widespread success of cloud computing is driving the DevOps revolution in enterprise IT. Now as never before, development teams must communicate and collaborate in a dynamic, 24/7/365 environment. There is no time to wait for long development cycles that produce software that is obsolete at launch. DevOps may be disruptive, but it is essential.
"People are a lot more knowledgeable about APIs now. There are two types of people who work with APIs - IT people who want to use APIs for something internal and the product managers who want to do something outside APIs for people to connect to them," explained Roberto Medrano, Executive Vice President at SOA Software, in this SYS-CON.tv interview at Cloud Expo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Nigeria has the largest economy in Africa, at more than US$500 billion, and ranks 23rd in the world. A recent re-evaluation of Nigeria's true economic size doubled the previous estimate, and brought it well ahead of South Africa, which is a member (unlike Nigeria) of the G20 club for political as well as economic reasons. Nigeria's economy can be said to be quite diverse from one point of view, but heavily dependent on oil and gas at the same time. Oil and natural gas account for about 15% of Nigera's overall economy, but traditionally represent more than 90% of the country's exports and as...
The Internet of Things is a misnomer. That implies that everything is on the Internet, and that simply should not be - especially for things that are blurring the line between medical devices that stimulate like a pacemaker and quantified self-sensors like a pedometer or pulse tracker. The mesh of things that we manage must be segmented into zones of trust for sensing data, transmitting data, receiving command and control administrative changes, and peer-to-peer mesh messaging. In his session at @ThingsExpo, Ryan Bagnulo, Solution Architect / Software Engineer at SOA Software, focused on desi...
"At our booth we are showing how to provide trust in the Internet of Things. Trust is where everything starts to become secure and trustworthy. Now with the scaling of the Internet of Things it becomes an interesting question – I've heard numbers from 200 billion devices next year up to a trillion in the next 10 to 15 years," explained Johannes Lintzen, Vice President of Sales at Utimaco, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
"For over 25 years we have been working with a lot of enterprise customers and we have seen how companies create applications. And now that we have moved to cloud computing, mobile, social and the Internet of Things, we see that the market needs a new way of creating applications," stated Jesse Shiah, CEO, President and Co-Founder of AgilePoint Inc., in this SYS-CON.tv interview at 15th Cloud Expo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
SYS-CON Events announced today that Gridstore™, the leader in hyper-converged infrastructure purpose-built to optimize Microsoft workloads, will exhibit at SYS-CON's 16th International Cloud Expo®, which will take place on June 9-11, 2015, at the Javits Center in New York City, NY. Gridstore™ is the leader in hyper-converged infrastructure purpose-built for Microsoft workloads and designed to accelerate applications in virtualized environments. Gridstore’s hyper-converged infrastructure is the industry’s first all flash version of HyperConverged Appliances that include both compute and storag...
Today’s enterprise is being driven by disruptive competitive and human capital requirements to provide enterprise application access through not only desktops, but also mobile devices. To retrofit existing programs across all these devices using traditional programming methods is very costly and time consuming – often prohibitively so. In his session at @ThingsExpo, Jesse Shiah, CEO, President, and Co-Founder of AgilePoint Inc., discussed how you can create applications that run on all mobile devices as well as laptops and desktops using a visual drag-and-drop application – and eForms-buildi...
We certainly live in interesting technological times. And no more interesting than the current competing IoT standards for connectivity. Various standards bodies, approaches, and ecosystems are vying for mindshare and positioning for a competitive edge. It is clear that when the dust settles, we will have new protocols, evolved protocols, that will change the way we interact with devices and infrastructure. We will also have evolved web protocols, like HTTP/2, that will be changing the very core of our infrastructures. At the same time, we have old approaches made new again like micro-services...
Code Halos - aka "digital fingerprints" - are the key organizing principle to understand a) how dumb things become smart and b) how to monetize this dynamic. In his session at @ThingsExpo, Robert Brown, AVP, Center for the Future of Work at Cognizant Technology Solutions, outlined research, analysis and recommendations from his recently published book on this phenomena on the way leading edge organizations like GE and Disney are unlocking the Internet of Things opportunity and what steps your organization should be taking to position itself for the next platform of digital competition.
The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
As the Internet of Things unfolds, mobile and wearable devices are blurring the line between physical and digital, integrating ever more closely with our interests, our routines, our daily lives. Contextual computing and smart, sensor-equipped spaces bring the potential to walk through a world that recognizes us and responds accordingly. We become continuous transmitters and receivers of data. In his session at @ThingsExpo, Andrew Bolwell, Director of Innovation for HP's Printing and Personal Systems Group, discussed how key attributes of mobile technology – touch input, sensors, social, and ...