|By Business Wire||
|January 8, 2013 02:43 PM EST||
Research and Markets (http://www.researchandmarkets.com/research/n3sx62/global_digital) has announced the addition of the "Global Digital Living Room Market (2013-2018) By Products [Smart/3D, LED/LCD/OLED TV, Set-top box, Home Theater (Projectors, Audio equipment), Blu-Ray Player, Gaming Console], Technology (Processor, Memory, Sensors, Connectivity), & Geography" report to their offering.
The report, based on the extensive research study of the global digital living room market and the related industries, is aimed at identifying the entire market of the digital living room devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of - revenue, ASPs, and shipments.
The total digital living room market is expected to cross $200 billion by 2018 with a single digit growth rate. Currently, the market value is approximately $180 billion.
As the name suggests, Digital Living Room is a concept where network-based devices are used for infotainment purposes. The digital living room concept enables one to share music, photos, and videos among various consumer devices such as computers, set-top boxes, TV systems, smartphones, home theater systems, gaming consoles, and other multimedia devices.
The report deals with the total digital living room devices market; it includes primary digital living room devices such as Televisions, Set-top Boxes, and Home Theater Systems as well as secondary devices like Digital Media Receivers, DVD players, Blu-Ray players, Digital Video Recorders, and Gaming Consoles. Few of the above mentioned devices have been further divided into respective sub-segments. For example, television sets market is divided into various micro-markets like Smart TV and 3D TV (by features) and LED TV, LCD TV, OLED TV, and Plasma TV (by display technologies).
Key Topics Covered:
2 Executive Summary
3 Market Overview
4 Market By Technology
5 Market By Products
6 Market By Geography
7 Competitive Landscape
8 Company Profiles
- Benq Corporation
- Cisco Systems Inc.
- Echostar Corpoation
- Jvc Kenwood Corporation
- Lg Electronics
- Microsoft Corporation
- Mitsubishi Electric Corporation
- Motorola Mobility Holdings, Inc.
- Nintendo Co., Ltd.
- Pace Plc
- Panasonic Corporation
- Koninklijke Philips Electronics N.V.
- Pioneer Corporation
- Samsung Corporation
- Seiko Epson Corporation
- Sharp Corporation
- Sony Corporation
- Technicolor Sa
- Tivo, Inc.
- Yamaha Corporation
For more information visit http://www.researchandmarkets.com/research/n3sx62/global_digital
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